Xamarin.iOS - Streaming Audio

This sample illustrates how to use AudioToolbox's AudioFileStream to parse an audio stream progressively and play the audio back.

The audio is a creative commons MP3 file that is downloaded from a website using Mono's HTTP stack.

There are two samples:

  • One plays as it streams, and does not attempt to buffer more than the audio buffers that are used for AudioToolbox.

  • The second sample shows how to save a copy of the data as it is being downloaded (for example, a podcasting application would stream audio and retain a copy).

iPhone running Streaming Audio sample