Xamarin.iOS - Streaming Audio
This sample illustrates how to use AudioToolbox's AudioFileStream to parse an audio stream progressively and play the audio back.
The audio is a creative commons MP3 file that is downloaded from a website using Mono's HTTP stack.
There are two samples:
One plays as it streams, and does not attempt to buffer more than the audio buffers that are used for AudioToolbox.
The second sample shows how to save a copy of the data as it is being downloaded (for example, a podcasting application would stream audio and retain a copy).