DeviceWatcher
DeviceWatcher
DeviceWatcher
DeviceWatcher
Class
Definition
Enumerates devices dynamically, so that the app receives notifications if devices are added, removed, or changed after the initial enumeration is complete.
public : sealed class DeviceWatcher : IDeviceWatcher, IDeviceWatcher2public sealed class DeviceWatcher : IDeviceWatcher, IDeviceWatcher2Public NotInheritable Class DeviceWatcher Implements IDeviceWatcher, IDeviceWatcher2// You can use this class in JavaScript.
- Attributes
| Device family |
Windows 10 (introduced v10.0.10240.0)
|
| API contract |
Windows.Foundation.UniversalApiContract (introduced v1)
|
Examples
This example incrementally enumerates devices, adding them to a list each time a device is found, and also handling removals and updates. The onAdded function that handles the added event takes a DeviceInformation object. Once enumeration is complete, the app prints a list of devices. The app also prints a message if devices are added, updated, or removed after the initial enumeration completes.
<!DOCTYPE html>
<html>
<head>
<title>Device Enumeration Sample</title>
<script>
var watcher;
var deviceArray = new Array(); // Saves the enumeration results.
function WatchDevices() {
try {
output.innerHTML = ""; // Clears output field.
watcher =
Windows.Devices.Enumeration.DeviceInformation.createWatcher();
// Add event handlers
watcher.addEventListener("added", onAdded);
watcher.addEventListener("removed", onRemoved);
watcher.addEventListener("updated", onUpdated);
watcher.addEventListener("enumerationcompleted",
onEnumerationCompleted);
watcher.addEventListener("stopped", onStopped);
// Start enumerating and listening for events
watcher.start();
} catch (e) {
document.getElementById("statusMessage").innerHTML =
"Failed to create watcher, error: " + e.message;
}
}
function stopWatcher() {
try {
watcher.stop();
}
catch (e) {
document.getElementById("statusMessage").innerHTML =
"Failed to stop watcher: " + e.message;
}
}
function onAdded(devinfo) {
document.getElementById("output").innerHTML += "<p>Device added: " +
devinfo.name + "</p>";
deviceArray.push(devinfo);
}
function onUpdated(devUpdate) {
document.getElementById("output").innerHTML += "<p>Device updated.</p>";
for (var i = 0; i < deviceArray.length; i++) {
if (deviceArray[i].id == devUpdate.id) {
deviceArray[i].update(devUpdate);
}
}
}
function onRemoved(devupdate) {
document.getElementById("output").innerHTML += "<p>Device removed.</p>";
for (var i = 0; i < deviceArray.length; i++) {
if (deviceArray[i].id == devupdate.id) {
deviceArray[i].slice(devupdate);
}
}
}
function onEnumerationCompleted(obj) {
document.getElementById("output").innerHTML +=
"<p>Enumeration Completed.</p>";
printDeviceArray(document.getElementById("output"));
}
function onStopped(obj) {
document.getElementById("output").innerHTML += "<p>Stopped.</p>";
}
// Prints the friendly name of the device interface,
// its ID (device interface path), and whether it is enabled.
function printDevice(deviceInterface, outputDestination) {
outputDestination.innerHTML += "<p>Name: " +
deviceInterface.name + "<p/>";
outputDestination.innerHTML += "<p>Interface ID: " +
deviceInterface.id + "<p/>";
outputDestination.innerHTML += "<p>Enabled: " +
deviceInterface.isEnabled + "<p/>";
outputDestination.innerHTML += "<br/>";
}
function printDeviceArray(outputDestination) {
for (var i = 0; i < deviceArray.length; i++) {
printDevice(deviceArray[i], outputDestination);
}
}
</script>
</head>
<body role="application">
<h1>Device Enumeration Sample</h1>
<h2 >Input</h2>
<div >
<div >
<p>This example incrementally enumerates devices, adding them to a list each time a device is found, and also watching for updates.
Once enumeration is complete, the list of devices is printed.</p>
<input type="button" value="Watch(All Devices)" onclick="WatchDevices()"/>
<br/><br/>
<input type="button" value="Stop" onclick="stopWatcher()"/>
<br/><br/>
</div>
</div>
<h2 > Output</h2>
<div id="statusMessage"></div>
<!-- Output -->
<div id="output"></div>
</body>
</html>
Remarks
An app calls Start to begin the search for devices. During this intial enumeration, the DeviceWatcher raises an Added event for each device that's found, until all devices are found. The DeviceWatcher raises an EnumerationCompleted event when the initial enumeration is complete, and continues to raise events if a device is added, updated, or removed.
The following diagram shows how the DeviceWatcher transitions between the states represented by DeviceWatcherStatus enumeration.

The Start method can only be called when the DeviceWatcher is in the Created, Stopped or Aborted state. The Status property indicates the DeviceWatcher state. When re-starting the watcher, wait for the Stopped event before calling Start.
Stop transitions the DeviceWatcher to the Stopping state and completes immediately. The watcher will transition to the Stopped state once all events that are already in the process of being raised have completed.
Apps may wait for the Stopped event if they need to know when the DeviceWatcher has stopped. Callers must wait for the Stopped event before they can call Start to restart the watcher. Callers may unsubscribe from events if they do not want to receive any additional events after Stop but do not want to wait for the Stopped event.
Note
An app must subscribe to all of the added, removed, and updated events to be notified when there are device additions, removals or updates. If an app handles only the added event, it will not receive an update if a device is added to the system after the initial device enumeration completes.
Properties
Status Status Status Status
The status of the DeviceWatcher.
public : DeviceWatcherStatus Status { get; }public DeviceWatcherStatus Status { get; }Public ReadOnly Property Status As DeviceWatcherStatus// You can use this property in JavaScript.
The status of the DeviceWatcher.
Methods
GetBackgroundTrigger(IIterable)
GetBackgroundTrigger(IIterable)
GetBackgroundTrigger(IIterable)
GetBackgroundTrigger(IIterable)
Gets a DeviceWatcherTrigger object monitoring for changes to the list of devices.
public : DeviceWatcherTrigger GetBackgroundTrigger(IIterable<DeviceWatcherEventKind> requestedEventKinds)public DeviceWatcherTrigger GetBackgroundTrigger(IEnumerable<DeviceWatcherEventKind> requestedEventKinds)Public Function GetBackgroundTrigger(requestedEventKinds As IEnumerable<DeviceWatcherEventKind>) As DeviceWatcherTrigger// You can use this method in JavaScript.
- requestedEventKinds
- IIterable<DeviceWatcherEventKind> IEnumerable<DeviceWatcherEventKind> IEnumerable<DeviceWatcherEventKind> IEnumerable<DeviceWatcherEventKind>
A list of the specific updates you want to monitor.
The watcher trigger to monitor for the specified changes.
Start() Start() Start() Start()
Starts a search for devices, and subscribes to device enumeration events.
public : void Start()public void Start()Public Function Start() As void// You can use this method in JavaScript.
Remarks
An app calls Start to begin the search for devices. During this intial enumeration, the DeviceWatcher raises an Added event for each device that's found, until all devices are found. The DeviceWatcher raises an EnumerationCompleted event when the initial enumeration is complete, and continues to raise events if a device is added, updated, or removed.
The Start method can only be called when the DeviceWatcher is in the Created, Stopped or Aborted state. The Status property indicates the DeviceWatcher state. When re-starting the watcher, wait for the Stopped event before calling Start. The following diagram shows how the DeviceWatcher transitions between the states represented by DeviceWatcherStatus enumeration.

Stop() Stop() Stop() Stop()
Stop raising the events that add, update and remove enumeration results.
public : void Stop()public void Stop()Public Function Stop() As void// You can use this method in JavaScript.
Remarks
To stop a search for devices, an app calls Stop and enters the Stopping state. The Stopped event is raised when the Stop operation completes and the DeviceWatcher enters the Stopped state.
The following diagram shows how the DeviceWatcher transitions between the states represented by DeviceWatcherStatus enumeration.

This call transitions the DeviceWatcher to the Stopping state and completes immediately. The watcher will transition to the Stopped state once all events that are already in the process of being raised have completed.
Callers may wait for the Stopped event if they need to know when the DeviceWatcher has stopped. Callers must wait for the Stopped event before they can call Start to restart the watcher. Callers may unsubscribe from events if they do not want to receive any additional events after Stop but do not want to wait for the Stopped event.
Events
Added Added Added Added
Event that is raised when a device is added to the collection enumerated by the DeviceWatcher.
public : event TypedEventHandler Added<DeviceWatcher, DeviceInformation>public event TypedEventHandler Added<DeviceWatcher, DeviceInformation>Public Event Added<DeviceWatcher, DeviceInformation>// You can use this event in JavaScript.
Remarks
Note
An app must subscribe to all of the added, removed, and updated events to be notified when there are device additions, removals or updates. If an app handles only the added event, it will not receive an update if a device is added to the system after the initial device enumeration completes.
- See Also
EnumerationCompleted EnumerationCompleted EnumerationCompleted EnumerationCompleted
Event that is raised when the enumeration of devices completes.
public : event TypedEventHandler EnumerationCompleted<DeviceWatcher, object>public event TypedEventHandler EnumerationCompleted<DeviceWatcher, object>Public Event EnumerationCompleted<DeviceWatcher, object>// You can use this event in JavaScript.
- See Also
Removed Removed Removed Removed
Event that is raised when a device is removed from the collection of enumerated devices.
public : event TypedEventHandler Removed<DeviceWatcher, DeviceInformationUpdate>public event TypedEventHandler Removed<DeviceWatcher, DeviceInformationUpdate>Public Event Removed<DeviceWatcher, DeviceInformationUpdate>// You can use this event in JavaScript.
Remarks
Note
An app must subscribe to all of the added, removed, and updated events to be notified when there are device additions, removals or updates. If an app handles only the added event, it will not receive an update if a device is added to the system after the initial device enumeration completes.
- See Also
Stopped Stopped Stopped Stopped
Event that is raised when the enumeration operation has been stopped.
public : event TypedEventHandler Stopped<DeviceWatcher, object>public event TypedEventHandler Stopped<DeviceWatcher, object>Public Event Stopped<DeviceWatcher, object>// You can use this event in JavaScript.
Updated Updated Updated Updated
Event that is raised when a device is updated in the collection of enumerated devices.
public : event TypedEventHandler Updated<DeviceWatcher, DeviceInformationUpdate>public event TypedEventHandler Updated<DeviceWatcher, DeviceInformationUpdate>Public Event Updated<DeviceWatcher, DeviceInformationUpdate>// You can use this event in JavaScript.