ProximityMessage ProximityMessage ProximityMessage ProximityMessage Class

Definition

Represents a message that's received from a subscription.

public : sealed class ProximityMessage : IProximityMessagepublic sealed class ProximityMessage : IProximityMessagePublic NotInheritable Class ProximityMessage Implements IProximityMessage// You can use this class in JavaScript.
Attributes
Windows 10 requirements
Device family
Windows 10 (introduced v10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)
Capabilities
ID_CAP_PROXIMITY [Windows Phone] ID_CAP_PROXIMITY [Windows Phone] proximity

Examples

   Windows.Networking.Proximity.ProximityDevice proximityDevice;
   long publishedMessageId = -1;
   long subscribedMessageId = -1;

   private void initializeProximityDevice()
   {
       proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();

       if (proximityDevice != null)
       {
           PublishMessageButton.Click += PublishMessage;
           SubscribeForMessageButton.Click += SubscribeForMessage;
     StopSubscribingForMessageButton.Click += StopSubscribingForMessage;
     StopPublishingMessageButton.Click += StopPublishingMessage;
       }
       else
       {
           WriteMessageText("Failed to initialized proximity device.\n");
       }
   }

   private void PublishMessage(object sender, RoutedEventArgs e)
   {
       // Stop publishing the current message.
       if (publishedMessageId != -1)
       {
           proximityDevice.StopPublishingMessage(publishedMessageId);
       }

       publishedMessageId = 
     proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text);
   }

   private void SubscribeForMessage(object sender, RoutedEventArgs e)
   {
       // Only subscribe for the message one time.
       if (subscribedMessageId == -1)
       {
           subscribedMessageId = 
     proximityDevice.SubscribeForMessage("Windows.SampleMessage", messageReceived);
       }
   }

   private void messageReceived(
       Windows.Networking.Proximity.ProximityDevice device, 
       Windows.Networking.Proximity.ProximityMessage message)
   {
       MessageBlock.Text += "Message received: " + message.DataAsString + "\n";
   }

private void StopSubscribingForMessage(object sender, RoutedEventArgs e)
   {
    proximityDevice.StopSubscribingForMessage(subscribedMessageId);
       subscribedMessageId = -1;
}

private void StopPublishingMessage(object sender, RoutedEventArgs e)
   {
    proximityDevice.StopPublishingMessage(publishedMessageId);
       publishedMessageId = -1;
}

   // Write a message to MessageBlock on the UI thread.
   private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;

   async private void WriteMessageText(string message, bool overwrite = false)
   {
       await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
           () =>
           {
               if (overwrite)
                   MessageBlock.Text = message;
               else
                   MessageBlock.Text += message;
           });
   }
       function id(elementId) {
           return document.getElementById(elementId);
       }

       var proximityDevice;
       var publishedMessageId = -1;
       var subscribedMessageId = -1;

       function initializeProximityDevice() {
           proximityDevice = Windows.Networking.Proximity.ProximityDevice.getDefault();

           if (proximityDevice) {
               id("publishMessageButton").addEventListener("click", publishMessage);
               id("subscribeForMessageButton").addEventListener("click", subscribeForMessage);
	id("stopSubscribingForMessageButton").addEventListener("click", 
	    stopSubScribingForMessage);
	id("stopPublishingMessageButton").addEventListener("click", 
	    stopPublishingMessage);
           }
           else {
               id("messageDiv").innerHTML += "Failed to initialized proximity device.<br />";
           }
       }

       function publishMessage() {
           // Stop publishing the current message.
           if (publishedMessageId != -1) {
               proximityDevice.stopPublishingMessage(publishedMessageId);
           }

           publishedMessageId = 
	proximityDevice.publishMessage("Windows.SampleMessage", id("messageText").value);
       }

       function subscribeForMessage() {
           // Only subscribe for the message one time.
           if (subscribedMessageId === -1) {
               subscribedMessageId = 
	    proximityDevice.subscribeForMessage("Windows.SampleMessage", messageReceived);
           }
       }

       function messageReceived(device, message) {
           id("messageDiv").innerHTML += "Message received: " + message.dataAsString + "<br />";
       }

function stopSubscribingForMessage() {
    proximityDevice.stopSubscribingForMessage(subscribedMessageId);
           subscribedMessageId = -1;
}

function stopPublishingMessage() {
    proximityDevice.stopPublishingMessage(publishedMessageId);
           publishedMessageId = -1;
}
Private proximityDevice As Windows.Networking.Proximity.ProximityDevice
Private publishedMessageId As Long = -1
Private subscribedMessageId As Long = -1

Private Sub initializeProximityDevice()
    proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()

    If proximityDevice IsNot Nothing Then
        AddHandler PublishMessageButton.Click, AddressOf PublishMessage
        AddHandler SubscribeForMessageButton.Click, AddressOf SubscribeForMessage
        AddHandler StopSubscribingForMessageButton.Click, AddressOf StopSubscribingForMessage
        AddHandler StopPublishingMessageButton.Click, AddressOf StopPublishingMessage
    Else
        WriteMessageText("Failed to initialized proximity device." & vbTab)
    End If
End Sub

Private Sub PublishMessage(sender As Object, e As RoutedEventArgs)
    ' Stop publishing the current message.
    If publishedMessageId <> -1 Then
        proximityDevice.StopPublishingMessage(publishedMessageId)
    End If

    publishedMessageId =
        proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text)
End Sub

Private Sub SubscribeForMessage(sender As Object, e As RoutedEventArgs)
    ' Only subscribe for the message one time.
    If subscribedMessageId = -1 Then
        subscribedMessageId =
        proximityDevice.SubscribeForMessage("Windows.SampleMessage", AddressOf messageReceived)
    End If
End Sub

Private Sub messageReceived(
    device As Windows.Networking.Proximity.ProximityDevice,
    message As Windows.Networking.Proximity.ProximityMessage)

    MessageBlock.Text &= "Message received: " & message.DataAsString & vbTab
End Sub

Private Sub StopSubscribingForMessage(sender As Object, e As RoutedEventArgs)
    proximityDevice.StopSubscribingForMessage(subscribedMessageId)
    subscribedMessageId = -1
End Sub

Private Sub StopPublishingMessage(sender As Object, e As RoutedEventArgs)
    proximityDevice.StopPublishingMessage(publishedMessageId)
    publishedMessageId = -1
End Sub

' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
    Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
        Sub()
            If overwrite Then
                MessageBlock.Text = message
            Else
                MessageBlock.Text &= message
            End If
        End Sub)
End Sub

Remarks

Messages published using the PublishMessage, PublishBinaryMessage, or PublishUriMessage methods and received by the MessageReceivedEventHandler passed to the SubscribeForMessage method are of type ProximityMessage.

Properties

Data Data Data Data

Gets the binary data of the message.

public : IBuffer Data { get; }public IBuffer Data { get; }Public ReadOnly Property Data As IBuffer// You can use this property in JavaScript.
Value
IBuffer IBuffer IBuffer IBuffer

The binary data of the message.

Additional features and requirements
Device family
Windows 10 (introduced v10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)
Capabilities
ID_CAP_PROXIMITY [Windows Phone] proximity
See Also

DataAsString DataAsString DataAsString DataAsString

Gets the message data as text.

public : PlatForm::String DataAsString { get; }public string DataAsString { get; }Public ReadOnly Property DataAsString As string// You can use this property in JavaScript.
Value
PlatForm::String string string string

The message data as text.

Additional features and requirements
Device family
Windows 10 (introduced v10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)
Capabilities
ID_CAP_PROXIMITY [Windows Phone] ID_CAP_PROXIMITY [Windows Phone] proximity

Examples

   Windows.Networking.Proximity.ProximityDevice proximityDevice;
   long publishedMessageId = -1;
   long subscribedMessageId = -1;

   private void initializeProximityDevice()
   {
       proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();

       if (proximityDevice != null)
       {
           PublishMessageButton.Click += PublishMessage;
           SubscribeForMessageButton.Click += SubscribeForMessage;
     StopSubscribingForMessageButton.Click += StopSubscribingForMessage;
     StopPublishingMessageButton.Click += StopPublishingMessage;
       }
       else
       {
           WriteMessageText("Failed to initialized proximity device.
"); } } private void PublishMessage(object sender, RoutedEventArgs e) { // Stop publishing the current message. if (publishedMessageId != -1) { proximityDevice.StopPublishingMessage(publishedMessageId); } publishedMessageId = proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text); } private void SubscribeForMessage(object sender, RoutedEventArgs e) { // Only subscribe for the message one time. if (subscribedMessageId == -1) { subscribedMessageId = proximityDevice.SubscribeForMessage("Windows.SampleMessage", messageReceived); } } private void messageReceived( Windows.Networking.Proximity.ProximityDevice device, Windows.Networking.Proximity.ProximityMessage message) { MessageBlock.Text += "Message received: " + message.DataAsString + "
"; } private void StopSubscribingForMessage(object sender, RoutedEventArgs e) { proximityDevice.StopSubscribingForMessage(subscribedMessageId); subscribedMessageId = -1; } private void StopPublishingMessage(object sender, RoutedEventArgs e) { proximityDevice.StopPublishingMessage(publishedMessageId); publishedMessageId = -1; } // Write a message to MessageBlock on the UI thread. private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher; async private void WriteMessageText(string message, bool overwrite = false) { await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { if (overwrite) MessageBlock.Text = message; else MessageBlock.Text += message; }); }
       function id(elementId) {
           return document.getElementById(elementId);
       }

       var proximityDevice;
       var publishedMessageId = -1;
       var subscribedMessageId = -1;

       function initializeProximityDevice() {
           proximityDevice = Windows.Networking.Proximity.ProximityDevice.getDefault();

           if (proximityDevice) {
               id("publishMessageButton").addEventListener("click", publishMessage);
               id("subscribeForMessageButton").addEventListener("click", subscribeForMessage);
	id("stopSubscribingForMessageButton").addEventListener("click", 
	    stopSubScribingForMessage);
	id("stopPublishingMessageButton").addEventListener("click", 
	    stopPublishingMessage);
           }
           else {
               id("messageDiv").innerHTML += "Failed to initialized proximity device.<br />";
           }
       }

       function publishMessage() {
           // Stop publishing the current message.
           if (publishedMessageId != -1) {
               proximityDevice.stopPublishingMessage(publishedMessageId);
           }

           publishedMessageId = 
	proximityDevice.publishMessage("Windows.SampleMessage", id("messageText").value);
       }

       function subscribeForMessage() {
           // Only subscribe for the message one time.
           if (subscribedMessageId === -1) {
               subscribedMessageId = 
	    proximityDevice.subscribeForMessage("Windows.SampleMessage", messageReceived);
           }
       }

       function messageReceived(device, message) {
           id("messageDiv").innerHTML += "Message received: " + message.dataAsString + "<br />";
       }

function stopSubscribingForMessage() {
    proximityDevice.stopSubscribingForMessage(subscribedMessageId);
           subscribedMessageId = -1;
}

function stopPublishingMessage() {
    proximityDevice.stopPublishingMessage(publishedMessageId);
           publishedMessageId = -1;
}
Private proximityDevice As Windows.Networking.Proximity.ProximityDevice
Private publishedMessageId As Long = -1
Private subscribedMessageId As Long = -1

Private Sub initializeProximityDevice()
    proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()

    If proximityDevice IsNot Nothing Then
        AddHandler PublishMessageButton.Click, AddressOf PublishMessage
        AddHandler SubscribeForMessageButton.Click, AddressOf SubscribeForMessage
        AddHandler StopSubscribingForMessageButton.Click, AddressOf StopSubscribingForMessage
        AddHandler StopPublishingMessageButton.Click, AddressOf StopPublishingMessage
    Else
        WriteMessageText("Failed to initialized proximity device." & vbTab)
    End If
End Sub

Private Sub PublishMessage(sender As Object, e As RoutedEventArgs)
    ' Stop publishing the current message.
    If publishedMessageId <> -1 Then
        proximityDevice.StopPublishingMessage(publishedMessageId)
    End If

    publishedMessageId =
        proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text)
End Sub

Private Sub SubscribeForMessage(sender As Object, e As RoutedEventArgs)
    ' Only subscribe for the message one time.
    If subscribedMessageId = -1 Then
        subscribedMessageId =
        proximityDevice.SubscribeForMessage("Windows.SampleMessage", AddressOf messageReceived)
    End If
End Sub

Private Sub messageReceived(
    device As Windows.Networking.Proximity.ProximityDevice,
    message As Windows.Networking.Proximity.ProximityMessage)

    MessageBlock.Text &= "Message received: " & message.DataAsString & vbTab
End Sub

Private Sub StopSubscribingForMessage(sender As Object, e As RoutedEventArgs)
    proximityDevice.StopSubscribingForMessage(subscribedMessageId)
    subscribedMessageId = -1
End Sub

Private Sub StopPublishingMessage(sender As Object, e As RoutedEventArgs)
    proximityDevice.StopPublishingMessage(publishedMessageId)
    publishedMessageId = -1
End Sub

' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
    Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
        Sub()
            If overwrite Then
                MessageBlock.Text = message
            Else
                MessageBlock.Text &= message
            End If
        End Sub)
End Sub

Remarks

The DataAsString property is available only if the binary data of the message contains only text (UTF8) characters. Otherwise, the DataAsString property returns unpredictable results. You should not attempt to use the DataAsString property unless you are certain the data was received as UTF8 encoded characters. You can send a message as UTF8 encoded characters using the PublishMessage method.

See Also

MessageType MessageType MessageType MessageType

Gets the type of the message.

public : PlatForm::String MessageType { get; }public string MessageType { get; }Public ReadOnly Property MessageType As string// You can use this property in JavaScript.
Value
PlatForm::String string string string

The type of the message.

Additional features and requirements
Device family
Windows 10 (introduced v10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)
Capabilities
ID_CAP_PROXIMITY [Windows Phone] proximity

Remarks

Messages are delivered to all applications that have subscribed to the message type (as indicated by the messageType parameter). Message type values are case-sensitive strings that consist of two parts: the protocol and the subtype. The protocol is first, followed by a dot (.) and then the subtype. For the PublishMessage method, the protocol must always be "Windows.". The subtype is a string of alphanumeric characters and the following additional characters: . ( ) + , - : = @ ; $ _ ! * ’. The subtype cannot exceed a length of 250 characters.

See Also

SubscriptionId SubscriptionId SubscriptionId SubscriptionId

Gets the subscription ID of the message.

public : long SubscriptionId { get; }public long SubscriptionId { get; }Public ReadOnly Property SubscriptionId As long// You can use this property in JavaScript.
Value
long long long long

The subscription ID of the message.

Additional features and requirements
Device family
Windows 10 (introduced v10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)
Capabilities
ID_CAP_PROXIMITY [Windows Phone] proximity
See Also

See Also