Holding​Event​Args Holding​Event​Args Holding​Event​Args Holding​Event​Args Class

Definition

Contains event data for the Holding event.

public : sealed class HoldingEventArgs : IHoldingEventArgspublic sealed class HoldingEventArgs : IHoldingEventArgsPublic NotInheritable Class HoldingEventArgs Implements IHoldingEventArgs// You can use this class in JavaScript.
Attributes
Windows 10 requirements
Device family
Windows 10 (introduced v10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)

Remarks

JavaScript: This object is accessed in a Holding event handler.

To support Holding with touch and pen/stylus input, specify Hold in the GestureSettings property.

To support Holding with mouse input, specify HoldWithMouse in the GestureSettings property.

The Holding event is fired twice: Once when holding starts (started ) and again when holding ends (completed or canceled ).

Note

: This class is not agile, which means that you need to consider its threading model and marshaling behavior. For more info, see Threading and Marshaling (C++/CX) and Using Windows Runtime objects in a multithreaded environment (.NET).

Properties

HoldingState HoldingState HoldingState HoldingState

Gets the state of the Holding event.

public : HoldingState HoldingState { get; }public HoldingState HoldingState { get; }Public ReadOnly Property HoldingState As HoldingState// You can use this property in JavaScript.

PointerDeviceType PointerDeviceType PointerDeviceType PointerDeviceType

Gets the device type of the input source.

public : PointerDeviceType PointerDeviceType { get; }public PointerDeviceType PointerDeviceType { get; }Public ReadOnly Property PointerDeviceType As PointerDeviceType// You can use this property in JavaScript.

Position Position Position Position

Gets the location of the touch, mouse, or pen/stylus contact.

public : Point Position { get; }public Point Position { get; }Public ReadOnly Property Position As Point// You can use this property in JavaScript.
Value
Point Point Point Point

The screen coordinates, in device-independent pixel (DIP).

See Also