HoldingEventArgs
HoldingEventArgs
HoldingEventArgs
HoldingEventArgs
Class
Definition
public : sealed class HoldingEventArgs : IHoldingEventArgspublic sealed class HoldingEventArgs : IHoldingEventArgsPublic NotInheritable Class HoldingEventArgs Implements IHoldingEventArgs// You can use this class in JavaScript.
- Attributes
Windows 10 requirements
| Device family |
Windows 10 (introduced v10.0.10240.0)
|
| API contract |
Windows.Foundation.UniversalApiContract (introduced v1)
|
Remarks
JavaScript: This object is accessed in a Holding event handler.
To support Holding with touch and pen/stylus input, specify Hold in the GestureSettings property.
To support Holding with mouse input, specify HoldWithMouse in the GestureSettings property.
The Holding event is fired twice: Once when holding starts (started ) and again when holding ends (completed or canceled ).
Note
: This class is not agile, which means that you need to consider its threading model and marshaling behavior. For more info, see Threading and Marshaling (C++/CX) and Using Windows Runtime objects in a multithreaded environment (.NET).
Properties
HoldingState HoldingState HoldingState HoldingState
PointerDeviceType PointerDeviceType PointerDeviceType PointerDeviceType
Gets the device type of the input source.
public : PointerDeviceType PointerDeviceType { get; }public PointerDeviceType PointerDeviceType { get; }Public ReadOnly Property PointerDeviceType As PointerDeviceType// You can use this property in JavaScript.
The device type.
See Also
- Custom user interactions
- UX guidelines for custom user interactions
- Touch design guidelines
- User interaction mode sample
- Focus visuals sample
- Input: Device capabilities sample
- Input: Ink sample
- Input: Manipulations and gestures (JavaScript) sample
- Input: Simplified ink sample
- Input: Windows 8 gestures sample
- Input: XAML user input events sample
- XAML scrolling, panning, and zooming sample
- DirectX touch input sample
- Input: Manipulations and gestures (C++) sample
- Input: Touch hit testing sample
- Input source identification sample
- Touch injection sample
- Win32 touch hit-testing sample