HoldingEventArgs HoldingEventArgs HoldingEventArgs HoldingEventArgs HoldingEventArgs Class


Contains event data for the Holding event.

public : sealed class HoldingEventArgs : IHoldingEventArgs
struct winrt::Windows::UI::Input::HoldingEventArgs : IHoldingEventArgs
public sealed class HoldingEventArgs : IHoldingEventArgs
Public NotInheritable Class HoldingEventArgs Implements IHoldingEventArgs
// This class does not provide a public constructor.
Windows 10 requirements
Device family
Windows 10 (introduced v10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)


JavaScript: This object is accessed in a Holding event handler.

To support Holding with touch and pen/stylus input, specify Hold in the GestureSettings property.

To support Holding with mouse input, specify HoldWithMouse in the GestureSettings property.

The Holding event is fired twice: Once when holding starts (started ) and again when holding ends (completed or canceled ).


: This class is not agile, which means that you need to consider its threading model and marshaling behavior. For more info, see Threading and Marshaling (C++/CX) and Using Windows Runtime objects in a multithreaded environment (.NET).


HoldingState HoldingState HoldingState HoldingState HoldingState

Gets the state of the Holding event.

public : HoldingState HoldingState { get; }
HoldingState HoldingState();
public HoldingState HoldingState { get; }
Public ReadOnly Property HoldingState As HoldingState
var holdingState = holdingEventArgs.holdingState;
HoldingState HoldingState HoldingState

State of the Holding event.

PointerDeviceType PointerDeviceType PointerDeviceType PointerDeviceType PointerDeviceType

Gets the device type of the input source.

public : PointerDeviceType PointerDeviceType { get; }
PointerDeviceType PointerDeviceType();
public PointerDeviceType PointerDeviceType { get; }
Public ReadOnly Property PointerDeviceType As PointerDeviceType
var pointerDeviceType = holdingEventArgs.pointerDeviceType;

Position Position Position Position Position

Gets the location of the touch, mouse, or pen/stylus contact.

public : Point Position { get; }
Point Position();
public Point Position { get; }
Public ReadOnly Property Position As Point
var point = holdingEventArgs.position;
Point Point Point

The screen coordinates, in device-independent pixel (DIP).

See Also