ManipulationCompletedEventArgs ManipulationCompletedEventArgs ManipulationCompletedEventArgs ManipulationCompletedEventArgs ManipulationCompletedEventArgs Class


Contains event data for the ManipulationCompleted event.

public : sealed class ManipulationCompletedEventArgs : IManipulationCompletedEventArgs
struct winrt::Windows::UI::Input::ManipulationCompletedEventArgs : IManipulationCompletedEventArgs
public sealed class ManipulationCompletedEventArgs : IManipulationCompletedEventArgs
Public NotInheritable Class ManipulationCompletedEventArgs Implements IManipulationCompletedEventArgs
// This class does not provide a public constructor.
Windows 10 requirements
Device family
Windows 10 (introduced v10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)


JavaScript: This object is accessed in a ManipulationCompleted event handler.


: This class is not agile, which means that you need to consider its threading model and marshaling behavior. For more info, see Threading and Marshaling (C++/CX) and Using Windows Runtime objects in a multithreaded environment (.NET).


Cumulative Cumulative Cumulative Cumulative Cumulative

Gets values that indicate the accumulated transformation deltas (translation, rotation, scale) of a completed manipulation (from the start of the manipulation to the end of inertia).

public : ManipulationDelta Cumulative { get; }
ManipulationDelta Cumulative();
public ManipulationDelta Cumulative { get; }
Public ReadOnly Property Cumulative As ManipulationDelta
var manipulationDelta = manipulationCompletedEventArgs.cumulative;
ManipulationDelta ManipulationDelta ManipulationDelta

The accumulated transformation values since a ManipulationStarted event.

PointerDeviceType PointerDeviceType PointerDeviceType PointerDeviceType PointerDeviceType

Gets the device type of the input source.

public : PointerDeviceType PointerDeviceType { get; }
PointerDeviceType PointerDeviceType();
public PointerDeviceType PointerDeviceType { get; }
Public ReadOnly Property PointerDeviceType As PointerDeviceType
var pointerDeviceType = manipulationCompletedEventArgs.pointerDeviceType;

Position Position Position Position Position

Gets the location of the pointer associated with the manipulation for the last manipulation event.

public : Point Position { get; }
Point Position();
public Point Position { get; }
Public ReadOnly Property Position As Point
var point = manipulationCompletedEventArgs.position;
Point Point Point

The screen coordinates, in device-independent pixel (DIP).

Velocities Velocities Velocities Velocities Velocities

Gets values that indicate the velocities of the transformation deltas (translation, rotation, scale) for a manipulation at the ManipulationCompleted event.

public : ManipulationVelocities Velocities { get; }
ManipulationVelocities Velocities();
public ManipulationVelocities Velocities { get; }
Public ReadOnly Property Velocities As ManipulationVelocities
var manipulationVelocities = manipulationCompletedEventArgs.velocities;
ManipulationVelocities ManipulationVelocities ManipulationVelocities

The velocities of the accumulated transformations since a ManipulationStarted event.


Velocity is the distance an object travels in a specified direction during a unit of time.

See Also