DropTargetItemThemeAnimation DropTargetItemThemeAnimation DropTargetItemThemeAnimation DropTargetItemThemeAnimation Class

Definition

Represents the preconfigured animation that applies to potential drop target elements.

public : sealed class DropTargetItemThemeAnimation : Timeline, IDropTargetItemThemeAnimation
struct winrt::Windows::UI::Xaml::Media::Animation::DropTargetItemThemeAnimation : Timeline, IDropTargetItemThemeAnimation
public sealed class DropTargetItemThemeAnimation : Timeline, IDropTargetItemThemeAnimation
Public NotInheritable Class DropTargetItemThemeAnimation Inherits Timeline Implements IDropTargetItemThemeAnimation
<DropTargetItemThemeAnimation .../>
Inheritance
DropTargetItemThemeAnimationDropTargetItemThemeAnimationDropTargetItemThemeAnimationDropTargetItemThemeAnimation
Attributes
Windows 10 requirements
Device family
Windows 10 (introduced v10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)

Examples

The following is an example of a template for a custom control that supports an animation for when it is dropped on the screen.

<Style x:Key="ListViewItemStyle1" TargetType="ListViewItem">
    <Setter Property="Template">
        <Setter.Value>
            <ControlTemplate TargetType="ListViewItem">
                <Border x:Name="OuterContainer">
                    <VisualStateManager.VisualStateGroups>
                        <!-- Dragging-related VisualStates of the ListViewItem control which use 
                             DragItemThemeAnimation and DropTargetItemThemeAnimation. -->
                        <VisualStateGroup x:Name="DragStates">
                            <VisualStateGroup.Transitions>
                                <VisualTransition GeneratedDuration="0:0:0.650" To="NotDragging"/>
                            </VisualStateGroup.Transitions>
                            <VisualState x:Name="NotDragging"/>
                            <VisualState x:Name="Dragging">
                                <Storyboard>
                                    <DragItemThemeAnimation TargetName="InnerDragContent"/>
                                    <FadeOutThemeAnimation TargetName="SelectedCheckMarkOuter"/>
                                    <FadeOutThemeAnimation TargetName="SelectedBorder"/>
                                </Storyboard>
                            </VisualState>
                            <VisualState x:Name="DraggingTarget">
                                <Storyboard>
                                    <DropTargetItemThemeAnimation TargetName="OuterContainer"/>
                                </Storyboard>
                            </VisualState>
                            <VisualState x:Name="MultipleDraggingPrimary">
                                <Storyboard>
                                    <FadeInThemeAnimation TargetName="MultiArrangeOverlayBackground"/>
                                    <FadeInThemeAnimation TargetName="MultiArrangeOverlayText"/>
                                    <DragItemThemeAnimation TargetName="ContentBorder"/>
                                    <FadeOutThemeAnimation TargetName="SelectionBackground"/>
                                    <FadeOutThemeAnimation TargetName="SelectedCheckMarkOuter"/>
                                    <FadeOutThemeAnimation TargetName="SelectedBorder"/>
                                    <FadeOutThemeAnimation TargetName="PointerOverBorder"/>
                                </Storyboard>
                            </VisualState>
                            <VisualState x:Name="MultipleDraggingSecondary">
                                <Storyboard>
                                    <FadeOutThemeAnimation TargetName="ContentContainer"/>
                                </Storyboard>
                            </VisualState>
                        </VisualStateGroup>                        

                        <!-- Additional state groups here. -->

                    </VisualStateManager.VisualStateGroups>

                    <!-- Template content here. -->

            </ControlTemplate>
        </Setter.Value>
    </Setter>
</Style>

Remarks

Note that setting the Duration property has no effect on this object since the duration is preconfigured.

Constructors

DropTargetItemThemeAnimation() DropTargetItemThemeAnimation() DropTargetItemThemeAnimation() DropTargetItemThemeAnimation()

Initializes a new instance of the DropTargetItemThemeAnimation class.

public : DropTargetItemThemeAnimation()
DropTargetItemThemeAnimation() const;
public DropTargetItemThemeAnimation()
Public Sub New()
See Also

Properties

AllowDependentAnimations AllowDependentAnimations AllowDependentAnimations AllowDependentAnimations

Gets or sets a value that determines whether dependent animations should be permitted to run, throughout the app.

(Inherited from Timeline)

AutoReverse AutoReverse AutoReverse AutoReverse

Gets or sets a value that indicates whether the timeline plays in reverse after it completes a forward iteration.

(Inherited from Timeline)

AutoReverseProperty AutoReverseProperty AutoReverseProperty AutoReverseProperty

Identifies the AutoReverse dependency property.

(Inherited from Timeline)

BeginTime BeginTime BeginTime BeginTime

Gets or sets the time at which this Timeline should begin.

(Inherited from Timeline)

BeginTimeProperty BeginTimeProperty BeginTimeProperty BeginTimeProperty

Identifies the BeginTime dependency property.

(Inherited from Timeline)

Dispatcher Dispatcher Dispatcher Dispatcher

Gets the CoreDispatcher that this object is associated with. The CoreDispatcher represents a facility that can access the DependencyObject on the UI thread even if the code is initiated by a non-UI thread.

(Inherited from DependencyObject)

Duration Duration Duration Duration

Gets or sets the length of time for which this timeline plays, not counting repetitions.

(Inherited from Timeline)

DurationProperty DurationProperty DurationProperty DurationProperty

Identifies the Duration dependency property.

(Inherited from Timeline)

FillBehavior FillBehavior FillBehavior FillBehavior

Gets or sets a value that specifies how the animation behaves after it reaches the end of its active period.

(Inherited from Timeline)

FillBehaviorProperty FillBehaviorProperty FillBehaviorProperty FillBehaviorProperty

Identifies the FillBehavior dependency property.

(Inherited from Timeline)

RepeatBehavior RepeatBehavior RepeatBehavior RepeatBehavior

Gets or sets the repeating behavior of this timeline.

(Inherited from Timeline)

RepeatBehaviorProperty RepeatBehaviorProperty RepeatBehaviorProperty RepeatBehaviorProperty

Identifies the RepeatBehavior dependency property.

(Inherited from Timeline)

SpeedRatio SpeedRatio SpeedRatio SpeedRatio

Gets or sets the rate, relative to its parent, at which time progresses for this Timeline.

(Inherited from Timeline)

SpeedRatioProperty SpeedRatioProperty SpeedRatioProperty SpeedRatioProperty

Identifies for the SpeedRatio dependency property.

(Inherited from Timeline)

TargetName TargetName TargetName TargetName

Gets or sets the reference name of the control element being targeted.

public : Platform::String TargetName { get; set; }
winrt::hstring TargetName(); void TargetName(winrt::hstring targetname);
public string TargetName { get; set; }
Public ReadWrite Property TargetName As string
<DropTargetItemThemeAnimation TargetName="nameString" />

Value
string string

The reference name. This is typically the x:Name of the relevant element as declared in XAML.

See Also

TargetNameProperty TargetNameProperty TargetNameProperty TargetNameProperty

Identifies the TargetName dependency property.

public : static DependencyProperty TargetNameProperty { get; }
static DependencyProperty TargetNameProperty();
public static DependencyProperty TargetNameProperty { get; }
Public Static ReadOnly Property TargetNameProperty As DependencyProperty
Value
DependencyProperty DependencyProperty

The identifier for the TargetName dependency property.

See Also

Methods

ClearValue(DependencyProperty) ClearValue(DependencyProperty) ClearValue(DependencyProperty) ClearValue(DependencyProperty)

Clears the local value of a dependency property.

(Inherited from DependencyObject)

GetAnimationBaseValue(DependencyProperty) GetAnimationBaseValue(DependencyProperty) GetAnimationBaseValue(DependencyProperty) GetAnimationBaseValue(DependencyProperty)

Returns any base value established for a dependency property, which would apply in cases where an animation is not active.

(Inherited from DependencyObject)

GetValue(DependencyProperty) GetValue(DependencyProperty) GetValue(DependencyProperty) GetValue(DependencyProperty)

Returns the current effective value of a dependency property from a DependencyObject.

(Inherited from DependencyObject)

ReadLocalValue(DependencyProperty) ReadLocalValue(DependencyProperty) ReadLocalValue(DependencyProperty) ReadLocalValue(DependencyProperty)

Returns the local value of a dependency property, if a local value is set.

(Inherited from DependencyObject)

RegisterPropertyChangedCallback(DependencyProperty,DependencyPropertyChangedCallback) RegisterPropertyChangedCallback(DependencyProperty,DependencyPropertyChangedCallback) RegisterPropertyChangedCallback(DependencyProperty,DependencyPropertyChangedCallback) RegisterPropertyChangedCallback(DependencyProperty,DependencyPropertyChangedCallback)

Registers a notification function for listening to changes to a specific DependencyProperty on this DependencyObject instance.

(Inherited from DependencyObject)

SetValue(DependencyProperty,Object) SetValue(DependencyProperty,Object) SetValue(DependencyProperty,Object) SetValue(DependencyProperty,Object)

Sets the local value of a dependency property on a DependencyObject.

(Inherited from DependencyObject)

UnregisterPropertyChangedCallback(DependencyProperty,Int64) UnregisterPropertyChangedCallback(DependencyProperty,Int64) UnregisterPropertyChangedCallback(DependencyProperty,Int64) UnregisterPropertyChangedCallback(DependencyProperty,Int64)

Cancels a change notification that was previously registered by calling RegisterPropertyChangedCallback.

(Inherited from DependencyObject)

Events

Completed Completed Completed Completed

Occurs when the Storyboard object has completed playing.

(Inherited from Timeline)

See Also