PointerUpThemeAnimation PointerUpThemeAnimation PointerUpThemeAnimation PointerUpThemeAnimation Class


Represents a preconfigured animation that runs after a pointer down is detected on an item or element and the tap action is released.

public : sealed class PointerUpThemeAnimation : Timeline, IPointerUpThemeAnimation
struct winrt::Windows::UI::Xaml::Media::Animation::PointerUpThemeAnimation : Timeline, IPointerUpThemeAnimation
public sealed class PointerUpThemeAnimation : Timeline, IPointerUpThemeAnimation
Public NotInheritable Class PointerUpThemeAnimation Inherits Timeline Implements IPointerUpThemeAnimation
<PointerUpThemeAnimation .../>
Windows 10 requirements
Device family
Windows 10 (introduced v10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)


The following is an example of a template of a custom control that uses PointerDown/Up theme animations.

<!-- Example template of a custom control that uses PointerDown/Up theme animations.
     The PointerUpThemeAnimation will be run when the control is in the PointerUp 
     state. -->
<ControlTemplate TargetType="local:TapControl">
            <VisualStateGroup x:Name="TapStates">
                <VisualState x:Name="Normal"/>
                <VisualState x:Name="PointerDown">
                        <PointerDownThemeAnimation TargetName="contentRectangle"/>
                <VisualState x:Name="PointerUp">
                        <PointerUpThemeAnimation TargetName="contentRectangle"/>
        <Rectangle x:Name="contentRectangle" 
                    Fill="{TemplateBinding Background}"/>
public sealed class TapControl : Control
    public TapControl()
        this.DefaultStyleKey = typeof(TapControl);

    protected override void OnPointerPressed(PointerRoutedEventArgs e)
        VisualStateManager.GoToState(this, "PointerDown", true);

    protected override void OnPointerReleased(PointerRoutedEventArgs e)
        VisualStateManager.GoToState(this, "PointerUp", true);
// TapControl.h:
public ref class TapControl sealed : public Windows::UI::Xaml::Controls::Control
    virtual void OnPointerPressed(Windows::UI::Xaml::Input::PointerRoutedEventArgs^ e) override;
    virtual void OnPointerReleased(Windows::UI::Xaml::Input::PointerRoutedEventArgs^ e) override;

// TapControl.cpp:
    DefaultStyleKey = "MyApp.TapControl";

void SplitOpenControl::OnPointerPressed(PointerRoutedEventArgs^ e)
    VisualStateManager::GoToState(this, "PointerDown", true);

void SplitOpenControl::OnPointerReleased(PointerRoutedEventArgs^ e)
    VisualStateManager::GoToState(this, "PointerUp", true);


Setting the Duration property has no effect on this object as the duration is preconfigured.

PointerUpThemeAnimation overrides the current values of Projection and RenderTransform and sets them to their default values.

Windows 8.1 and prior Projection and RenderTransform are not affected by PointerDownThemeAnimation.


PointerUpThemeAnimation() PointerUpThemeAnimation() PointerUpThemeAnimation() PointerUpThemeAnimation()

Initializes a new instance of the PointerDownThemeAnimation class.

public : PointerUpThemeAnimation()
PointerUpThemeAnimation() const;
public PointerUpThemeAnimation()
Public Sub New()
See Also


AllowDependentAnimations AllowDependentAnimations AllowDependentAnimations AllowDependentAnimations

Gets or sets a value that determines whether dependent animations should be permitted to run, throughout the app.

(Inherited from Timeline)

AutoReverse AutoReverse AutoReverse AutoReverse

Gets or sets a value that indicates whether the timeline plays in reverse after it completes a forward iteration.

(Inherited from Timeline)

AutoReverseProperty AutoReverseProperty AutoReverseProperty AutoReverseProperty

Identifies the AutoReverse dependency property.

(Inherited from Timeline)

BeginTime BeginTime BeginTime BeginTime

Gets or sets the time at which this Timeline should begin.

(Inherited from Timeline)

BeginTimeProperty BeginTimeProperty BeginTimeProperty BeginTimeProperty

Identifies the BeginTime dependency property.

(Inherited from Timeline)

Dispatcher Dispatcher Dispatcher Dispatcher

Gets the CoreDispatcher that this object is associated with. The CoreDispatcher represents a facility that can access the DependencyObject on the UI thread even if the code is initiated by a non-UI thread.

(Inherited from DependencyObject)

Duration Duration Duration Duration

Gets or sets the length of time for which this timeline plays, not counting repetitions.

(Inherited from Timeline)

DurationProperty DurationProperty DurationProperty DurationProperty

Identifies the Duration dependency property.

(Inherited from Timeline)

FillBehavior FillBehavior FillBehavior FillBehavior

Gets or sets a value that specifies how the animation behaves after it reaches the end of its active period.

(Inherited from Timeline)

FillBehaviorProperty FillBehaviorProperty FillBehaviorProperty FillBehaviorProperty

Identifies the FillBehavior dependency property.

(Inherited from Timeline)

RepeatBehavior RepeatBehavior RepeatBehavior RepeatBehavior

Gets or sets the repeating behavior of this timeline.

(Inherited from Timeline)

RepeatBehaviorProperty RepeatBehaviorProperty RepeatBehaviorProperty RepeatBehaviorProperty

Identifies the RepeatBehavior dependency property.

(Inherited from Timeline)

SpeedRatio SpeedRatio SpeedRatio SpeedRatio

Gets or sets the rate, relative to its parent, at which time progresses for this Timeline.

(Inherited from Timeline)

SpeedRatioProperty SpeedRatioProperty SpeedRatioProperty SpeedRatioProperty

Identifies for the SpeedRatio dependency property.

(Inherited from Timeline)

TargetName TargetName TargetName TargetName

Gets or sets the reference name of the control element being targeted.

public : Platform::String TargetName { get; set; }
winrt::hstring TargetName(); void TargetName(winrt::hstring targetname);
public string TargetName { get; set; }
Public ReadWrite Property TargetName As string
<PointerUpThemeAnimation TargetName="nameString" />

string string

The reference name. This is typically the x:Name of the relevant element as declared in XAML.

See Also

TargetNameProperty TargetNameProperty TargetNameProperty TargetNameProperty

Identifies the TargetName dependency property.

public : static DependencyProperty TargetNameProperty { get; }
static DependencyProperty TargetNameProperty();
public static DependencyProperty TargetNameProperty { get; }
Public Static ReadOnly Property TargetNameProperty As DependencyProperty
DependencyProperty DependencyProperty

The identifier for the TargetName dependency property.

See Also


ClearValue(DependencyProperty) ClearValue(DependencyProperty) ClearValue(DependencyProperty) ClearValue(DependencyProperty)

Clears the local value of a dependency property.

(Inherited from DependencyObject)

GetAnimationBaseValue(DependencyProperty) GetAnimationBaseValue(DependencyProperty) GetAnimationBaseValue(DependencyProperty) GetAnimationBaseValue(DependencyProperty)

Returns any base value established for a dependency property, which would apply in cases where an animation is not active.

(Inherited from DependencyObject)

GetValue(DependencyProperty) GetValue(DependencyProperty) GetValue(DependencyProperty) GetValue(DependencyProperty)

Returns the current effective value of a dependency property from a DependencyObject.

(Inherited from DependencyObject)

ReadLocalValue(DependencyProperty) ReadLocalValue(DependencyProperty) ReadLocalValue(DependencyProperty) ReadLocalValue(DependencyProperty)

Returns the local value of a dependency property, if a local value is set.

(Inherited from DependencyObject)

RegisterPropertyChangedCallback(DependencyProperty,DependencyPropertyChangedCallback) RegisterPropertyChangedCallback(DependencyProperty,DependencyPropertyChangedCallback) RegisterPropertyChangedCallback(DependencyProperty,DependencyPropertyChangedCallback) RegisterPropertyChangedCallback(DependencyProperty,DependencyPropertyChangedCallback)

Registers a notification function for listening to changes to a specific DependencyProperty on this DependencyObject instance.

(Inherited from DependencyObject)

SetValue(DependencyProperty,Object) SetValue(DependencyProperty,Object) SetValue(DependencyProperty,Object) SetValue(DependencyProperty,Object)

Sets the local value of a dependency property on a DependencyObject.

(Inherited from DependencyObject)

UnregisterPropertyChangedCallback(DependencyProperty,Int64) UnregisterPropertyChangedCallback(DependencyProperty,Int64) UnregisterPropertyChangedCallback(DependencyProperty,Int64) UnregisterPropertyChangedCallback(DependencyProperty,Int64)

Cancels a change notification that was previously registered by calling RegisterPropertyChangedCallback.

(Inherited from DependencyObject)


Completed Completed Completed Completed

Occurs when the Storyboard object has completed playing.

(Inherited from Timeline)

See Also