Describes the purpose of the audio information in an audio stream. Used as a value by AudioCategory.
public : enum class AudioCategory
public enum AudioCategory
Public Enum AudioCategory
Windows 10 (introduced v10.0.10240.0)
Windows.Foundation.UniversalApiContract (introduced v1)
|Alerts Alerts Alerts Alerts||
Audio is for system or application notifications, for example ring tones.
|BackgroundCapableMedia BackgroundCapableMedia BackgroundCapableMedia BackgroundCapableMedia||
Audio is for general media, for example audio for video, or streaming audio, and can be played as background. This enumeration value is deprecated. For more information, see Remarks.
|Communications Communications Communications Communications||
Audio is for peer-to-peer communications, for example chat or VoIP.
|ForegroundOnlyMedia ForegroundOnlyMedia ForegroundOnlyMedia ForegroundOnlyMedia||
Audio is for general media, for example audio for video, or streaming audio, but should not be played as background. This enumeration value is deprecated. For more information, see Remarks.
|GameChat GameChat GameChat GameChat||
Game chat audio. Similar to Communications except that GameChat will not attenuate other streams.
|GameEffects GameEffects GameEffects GameEffects||
Audio is for game-specific sound effects.
|GameMedia GameMedia GameMedia GameMedia||
Audio is background (non-event or ambient) audio for games.
|Media Media Media Media||
Stream that includes audio without dialog.
|Movie Movie Movie Movie||
Stream that includes audio with dialog.
|Other Other Other Other||
All other streams.
|SoundEffects SoundEffects SoundEffects SoundEffects||
Audio is for sound effects.
|Speech Speech Speech Speech||
Audio is speech.
These enumeration values are used by the MediaElement.AudioCategory property. If you use the MediaPlayerElement control, you use the MediaPlayerAudioCategory enumeration values to set the AudioCategory directly on the underlying MediaPlayer instead.
Starting in Windows 10, version 1511 the ForegroundOnlyMedia and BackgroundCapableMedia enumeration values are deprecated. For more info about using background audio in your app, see Play media in the background.
Games should categorize their music streams as GameMedia so that game music mutes automatically if another application plays music in the background. Music or video applications should categorize their streams as Media or Movie so they will take priority over GameMedia streams. Game audio for in-game cinematics or cutscenes, when the audio is premixed or for creative reasons should take priority over background audio, should also be categorized as Media or Movie.