Transform Transform Transform Class

Definition

Defines functionality that enables transformations in a two-dimensional plane.

public : class Transform : GeneralTransform, ITransformpublic class Transform : GeneralTransform, ITransformPublic Class Transform Inherits GeneralTransform Implements ITransform
Inheritance
Attributes
Windows 10 requirements
Device family
Windows 10 (introduced v10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)

Inherited Members

Inherited methods

Inherited properties

Windows.UI.Xaml.Media.GeneralTransform.TryTransform(Windows.Foundation.Point,Windows.Foundation.Point)Windows.UI.Xaml.Media.GeneralTransform.TryTransform(Windows.Foundation.Point,Windows.Foundation.Point)Windows.UI.Xaml.Media.GeneralTransform.TryTransform(Windows.Foundation.Point,Windows.Foundation.Point)
Windows.UI.Xaml.Media.GeneralTransform.TryTransformCore(Windows.Foundation.Point,Windows.Foundation.Point)Windows.UI.Xaml.Media.GeneralTransform.TryTransformCore(Windows.Foundation.Point,Windows.Foundation.Point)Windows.UI.Xaml.Media.GeneralTransform.TryTransformCore(Windows.Foundation.Point,Windows.Foundation.Point)

Remarks

Transformation types include rotation (RotateTransform ), scale (ScaleTransform ), skew/shear (SkewTransform ), and translation (TranslateTransform ).

MatrixTransform is for transforms that don't use these conventions and instead use Matrix values for transform definition.

CompositeTransform and TransformGroup both support specifying multiple transforms for a combined transformation logic.

You can animate properties of a transform. For XAML syntaxes that take a Transform, you need to specify a nonabstract derived type of Transform as an object element. Typically, this is one of: MatrixTransform, RotateTransform, ScaleTransform, SkewTransform, or TranslateTransform. See the syntax sections on the appropriate class.

Use the MatrixTransform class to create custom transformations that are not provided by the other Transform derived classes. A two-dimensional x-y plane uses a 3x3 matrix for transformations.

Transform is the property type for UIElement.RenderTransform. With this property, you can apply any of the practical transforms to a UIElement when it renders. Other less commonly used properties that take a Transform are: Brush.RelativeTransform, Brush.Transform, Geometry.Transform.

Transform derived classes

Transform is the parent class for several derived classes that define different categories of transformations:

See Also