LampArrayBitmapEffect.ZIndex LampArrayBitmapEffect.ZIndex LampArrayBitmapEffect.ZIndex LampArrayBitmapEffect.ZIndex LampArrayBitmapEffect.ZIndex Property

Definition

Gets or sets the global precedence (across all playlists) for two effects that modify the same lamp (on the same LampArray ).

public : int ZIndex { get; set; }
int32_t ZIndex();

void ZIndex(int32_t zindex);
public int ZIndex { get; set; }
Public ReadWrite Property ZIndex As int
var int = lampArrayBitmapEffect.zIndex;
lampArrayBitmapEffect.zIndex = int;

Property Value

int int int

Default value is 0.

Remarks

Higher zIndex implies higher precedence.

If two effects with the same zIndex operate on the same lamp (via two separate LampArrayEffectPlaylists ), the behavior is undefined.

After you've appended (see Append ) an effect to a LampArrayEffectPlaylist, the value of this property is locked, and you can no longer change it.