IObservableVector<T>.VectorChanged
IObservableVector<T>.VectorChanged
IObservableVector<T>.VectorChanged
IObservableVector<T>.VectorChanged
IObservableVector<T>.VectorChanged
Event
Definition
Occurs when the vector changes.
public : event VectorChangedEventHandler<T> VectorChanged
// Register
event_token VectorChanged(VectorChangedEventHandler<T> const& handler) const;
// Revoke with event_token
void VectorChanged(event_token const& cookie) const;
// Revoke with event_revoker
VectorChanged_revoker VectorChanged(auto_revoke_t, VectorChangedEventHandler<T> const& handler) const;
public event VectorChangedEventHandler<T> VectorChanged
Public Event VectorChanged As VectorChangedEventHandler (Of T)
function onVectorChanged(eventArgs){/* Your code */}
iObservableVector`1.addEventListener("vectorchanged", onVectorChanged);
iObservableVector`1.removeEventListener("vectorchanged", onVectorChanged);
Remarks
The event handler receives an IVectorChangedEventArgs object that contains data that describes the event.
.NET usage
IObservableVector; isn't hidden for .NET usage. However, it's more common to use the .NET ObservableCollection
See also
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