ArcadeStick Class

Definition

Represents an arcade stick.

public ref class ArcadeStick sealed
public ref class ArcadeStick sealed : IGameControllerBatteryInfo
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 196608)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class ArcadeStick final
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 196608)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class ArcadeStick final : IGameControllerBatteryInfo
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class ArcadeStick
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class ArcadeStick : IGameControllerBatteryInfo
Public NotInheritable Class ArcadeStick
Public NotInheritable Class ArcadeStick
Implements IGameControllerBatteryInfo
Inheritance
Object Platform::Object IInspectable ArcadeStick
Attributes
Implements

Windows requirements

Device family
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v3.0)

Remarks

Instances of the ArcadeStick class cannot be created directly; instead, instances of the class are retrieved through the ArcadeStick.ArcadeSticks property listing all connected arcade sticks or through the ArcadeStick.ArcadeStickAdded event. See Arcade stick for more information about how to use the ArcadeStick class.

Supported Devices

ArcadeStick supports any GIP (Gaming Input Protocol) or XUSB arcade stick.

Version history

Windows version SDK version Value added
1703 15063 FromGameController
1703 15063 TryGetBatteryReport

Properties

ArcadeSticks

The list of all connected arcade sticks.

Headset

The audio headset attached to the arcade stick.

IsWireless

Gets a value that indicates the wireless state of the arcade stick.

User

The user associated with the arcade stick.

Methods

FromGameController(IGameController)

Returns the given game controller as an arcade stick.

GetButtonLabel(ArcadeStickButtons)

Retrieves the button label for the specified button.

GetCurrentReading()

Gets a snapshot of the arcade stick state.

TryGetBatteryReport()

Gets information about the arcade stick's current battery state.

Events

ArcadeStickAdded

Signals when a new arcade stick is connected.

ArcadeStickRemoved

Signals when an arcade stick is disconnected.

HeadsetConnected

Signals when a headset is attached to the arcade stick.

HeadsetDisconnected

Signals when a headset is disconnected from the arcade stick.

UserChanged

Signals when the user associated with the arcade stick has changed.

Applies to

See also