ArcadeStick.HeadsetConnected ArcadeStick.HeadsetConnected ArcadeStick.HeadsetConnected ArcadeStick.HeadsetConnected ArcadeStick.HeadsetConnected Event

Definition

Signals when a headset is attached to the arcade stick.

public : event TypedEventHandler<IGameController, Headset> HeadsetConnected
// Register
event_token HeadsetConnected(TypedEventHandler<IGameController, Headset> const& handler) const;

// Revoke with event_token
void HeadsetConnected(event_token const& cookie) const;

// Revoke with event_revoker
HeadsetConnected_revoker HeadsetConnected(auto_revoke_t, TypedEventHandler<IGameController, Headset> const& handler) const;
public event TypedEventHandler<IGameController, Headset> HeadsetConnected
Public Event HeadsetConnected As TypedEventHandler (Of IGameController, Headset)
function onHeadsetConnected(eventArgs){/* Your code */}


arcadeStick.addEventListener("headsetconnected", onHeadsetConnected);
arcadeStick.removeEventListener("headsetconnected", onHeadsetConnected);

See also

  • T:Windows.Gaming.Input.IGameController * T:Windows.Gaming.Input.Headset