FlightStickReading
FlightStickReading
FlightStickReading
FlightStickReading
Struct
Definition
The current state of the flight stick.
public : struct FlightStickReadingpublic struct FlightStickReadingPublic Structure FlightStickReading// You can use this struct in JavaScript.
- Attributes
Windows 10 requirements
| Device family |
Windows 10 Creators Update (introduced v10.0.15063.0)
|
| API contract |
Windows.Foundation.UniversalApiContract (introduced v4)
|
Remarks
For information about how to process the information provided in this structure, see Flight stick.
Fields
Buttons Buttons Buttons Buttons
The button currently being pressed.
public : field FlightStickButtons Buttonspublic field FlightStickButtons ButtonsPublic Field Buttons// You can use this field in JavaScript.
HatSwitch HatSwitch HatSwitch HatSwitch
The position of the hat switch.
public : field GameControllerSwitchPosition HatSwitchpublic field GameControllerSwitchPosition HatSwitchPublic Field HatSwitch// You can use this field in JavaScript.
Pitch Pitch Pitch Pitch
The amount of pitch (rotation around the X-axis; forward and backward movement on the flight stick).
public : field double Pitchpublic field double PitchPublic Field Pitch// You can use this field in JavaScript.
Roll Roll Roll Roll
The amount of roll (rotation around the Z-axis; left and right movement on the flight stick).
public : field double Rollpublic field double RollPublic Field Roll// You can use this field in JavaScript.
Throttle Throttle Throttle Throttle
The position of the throttle.
public : field double Throttlepublic field double ThrottlePublic Field Throttle// You can use this field in JavaScript.
Timestamp Timestamp Timestamp Timestamp
The time that the reading was reported from the hardware.
public : field ulong Timestamppublic field ulong TimestampPublic Field Timestamp// You can use this field in JavaScript.