RacingWheelReading RacingWheelReading RacingWheelReading RacingWheelReading RacingWheelReading Struct

Definition

Represents the current state of the racing wheel.

public : struct RacingWheelReading
struct winrt::Windows::Gaming::Input::RacingWheelReading
public struct RacingWheelReading
Public Structure RacingWheelReading
var racingWheelReading = {

   brake: /* Your value */,

   buttons: /* Your value */,

   clutch: /* Your value */,

   handbrake: /* Your value */,

   patternShifterGear: /* Your value */,

   throttle: /* Your value */,

   timestamp: /* Your value */,

   wheel: /* Your value */

}
Attributes

Windows 10 requirements

Device family
Windows 10 Anniversary Edition (introduced v10.0.14393.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v3)

Fields

Brake Brake Brake Brake Brake

The position of the brake.

Buttons Buttons Buttons Buttons Buttons

The state of the racing wheel buttons.

Clutch Clutch Clutch Clutch Clutch

The position of the clutch.

Handbrake Handbrake Handbrake Handbrake Handbrake

The position of the handbrake.

PatternShifterGear PatternShifterGear PatternShifterGear PatternShifterGear PatternShifterGear

The gear the pattern shifter is in.

Throttle Throttle Throttle Throttle Throttle

The position of the throttle.

Timestamp Timestamp Timestamp Timestamp Timestamp

Time when the state was retrieved from the racing wheel.

Wheel Wheel Wheel Wheel Wheel

The angle of the wheel.