Windows.Graphics.DirectX.Direct3D11
Windows.Graphics.DirectX.Direct3D11
Windows.Graphics.DirectX.Direct3D11
Windows.Graphics.DirectX.Direct3D11
Namespace
Provides Windows Runtime projections of Microsoft Direct3D APIs to enable Windows Runtime components to exchange Direct3D surfaces and devices.
Structs
| Direct3DMultisampleDescription Direct3DMultisampleDescription Direct3DMultisampleDescription Direct3DMultisampleDescription |
A Windows Runtime projection of the DXGI_SAMPLE_DESC structure. Describes multi-sampling parameters for a IDirect3DSurface. |
| Direct3DSurfaceDescription Direct3DSurfaceDescription Direct3DSurfaceDescription Direct3DSurfaceDescription |
A Windows Runtime projection of the DXGI_SURFACE_DESC structure. Describes a IDirect3DSurface. |
Interfaces
| IDirect3DDevice IDirect3DDevice IDirect3DDevice IDirect3DDevice |
This represents an IDXGIDevice and can be used to interop between Windows Runtime components that need to exchange IDXGIDevice references. |
| IDirect3DSurface IDirect3DSurface IDirect3DSurface IDirect3DSurface |
This represents an IDXGISurface and can be used to interop between Windows Runtime components that need to exchange IDXGISurface references. |
Enums
| Direct3DBindings Direct3DBindings Direct3DBindings Direct3DBindings |
A Windows Runtime projection of the D3D11_BIND_FLAG enumeration. Identifies the ways in which a resource may be bound to the graphics pipeline. |
| Direct3DUsage Direct3DUsage Direct3DUsage Direct3DUsage |
A Windows Runtime projection of the D3D11_USAGE enumeration. Identifies expected resource use during rendering. The usage directly reflects whether a resource is accessible by the CPU and/or the graphics processing unit (GPU). |