HolographicCamera
HolographicCamera
HolographicCamera
HolographicCamera
HolographicCamera
Class
Definition
Provides rendering state for a display to which a holographic view must render each frame from that frame's pose.
public : sealed class HolographicCamera : IHolographicCamera, IHolographicCamera2, IHolographicCamera3, IHolographicCamera4, IHolographicCamera5
struct winrt::Windows::Graphics::Holographic::HolographicCamera : IHolographicCamera, IHolographicCamera2, IHolographicCamera3, IHolographicCamera4, IHolographicCamera5
public sealed class HolographicCamera : IHolographicCamera, IHolographicCamera2, IHolographicCamera3, IHolographicCamera4, IHolographicCamera5
Public NotInheritable Class HolographicCamera Implements IHolographicCamera, IHolographicCamera2, IHolographicCamera3, IHolographicCamera4, IHolographicCamera5
// This class does not provide a public constructor.
- Attributes
Windows 10 requirements
Device family |
Windows 10 (introduced v10.0.10586.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced v2)
|
Remarks
An app must render to each HolographicCamera before presenting each HolographicFrame.
Properties
Methods
SetFarPlaneDistance(Double) SetFarPlaneDistance(Double) SetFarPlaneDistance(Double) SetFarPlaneDistance(Double) SetFarPlaneDistance(Double) |
Sets the distance, along the z-axis, from the origin of view space to the far plane of the view frustum. |
SetNearPlaneDistance(Double) SetNearPlaneDistance(Double) SetNearPlaneDistance(Double) SetNearPlaneDistance(Double) SetNearPlaneDistance(Double) |
Sets the distance, along the z-axis, from the origin of view space to the near plane of the view frustum. |
See also
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