HolographicCameraRenderingParameters.Direct3D11BackBuffer Property


Gets the Direct3D 11 back buffer surface for this camera. Apps must retrieve a new back buffer surface for rendering each frame.

 property IDirect3DSurface ^ Direct3D11BackBuffer { IDirect3DSurface ^ get(); };
IDirect3DSurface Direct3D11BackBuffer();
public IDirect3DSurface Direct3D11BackBuffer { get; }
var iDirect3DSurface = holographicCameraRenderingParameters.direct3D11BackBuffer;
Public ReadOnly Property Direct3D11BackBuffer As IDirect3DSurface

Property Value


The Direct3D 11 surface that holds the back buffer.

Applies to