HolographicCameraViewportParameters HolographicCameraViewportParameters HolographicCameraViewportParameters HolographicCameraViewportParameters Class

Definition

Represents per-viewport parameters for rendering holographic content.

public : sealed class HolographicCameraViewportParameters : IHolographicCameraViewportParameterspublic sealed class HolographicCameraViewportParameters : IHolographicCameraViewportParametersPublic NotInheritable Class HolographicCameraViewportParameters Implements IHolographicCameraViewportParameters// You can use this class in JavaScript.
Attributes
Windows 10 requirements
Device family
Windows 10 Creators Update (introduced v10.0.15063.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v4)

Properties

HiddenAreaMesh HiddenAreaMesh HiddenAreaMesh HiddenAreaMesh

Gets screen-space vertices that define the viewport area the user cannot see, given the headset's lens geometry.

public : Vector2[] HiddenAreaMesh { get; }public Vector2[] HiddenAreaMesh { get; }Public ReadOnly Property HiddenAreaMesh As Vector2[]// You can use this property in JavaScript.
Value
Vector2[] Vector2[] Vector2[] Vector2[]

The hidden area mesh vertices.

Remarks

An app can improve performance by not rendering to the pixels covered by the hidden area mesh.

If it is more convenient to reason about the visible area rather than the hidden area, inspect the VisibleAreaMesh property instead.

VisibleAreaMesh VisibleAreaMesh VisibleAreaMesh VisibleAreaMesh

Gets screen-space vertices that define the viewport area the user can see, given the headset's lens geometry.

public : Vector2[] VisibleAreaMesh { get; }public Vector2[] VisibleAreaMesh { get; }Public ReadOnly Property VisibleAreaMesh As Vector2[]// You can use this property in JavaScript.
Value
Vector2[] Vector2[] Vector2[] Vector2[]

The visible area mesh vertices.

Remarks

An app can improve performance by only rendering to the pixels covered by the visible area mesh.

If it is more convenient to reason about the hidden area rather than the visible area, inspect the HiddenAreaMesh property instead.