HolographicReprojectionMode HolographicReprojectionMode HolographicReprojectionMode HolographicReprojectionMode HolographicReprojectionMode Enum


Represents the kind of reprojection an app is requesting to stabilize its holographic rendering relative to the user's head motion.

public : enum class HolographicReprojectionMode
enum class winrt::Windows::Graphics::Holographic::HolographicReprojectionMode : int32_t
public enum HolographicReprojectionMode
Public Enum HolographicReprojectionMode
var value = Windows.Graphics.Holographic.HolographicReprojectionMode.disabled;

Windows 10 requirements

Device family
Windows 10 Creators Update (introduced v10.0.15063.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v4)


Disabled Disabled Disabled Disabled Disabled 2

The image should not be stabilized for the user's head motion, instead remaining fixed in the display. This is generally discouraged, as it is only comfortable for users when used sparingly, such as when the only visible content is a small cursor.

OrientationOnly OrientationOnly OrientationOnly OrientationOnly OrientationOnly 1

The image should be stabilized only for changes to both the user's head orientation, ignoring positional changes. This is best for body-locked content that should tag along with the user as they walk around, such as 360-degree video.

PositionAndOrientation PositionAndOrientation PositionAndOrientation PositionAndOrientation PositionAndOrientation 0

The image should be stabilized for changes to both the user's head position and orientation. This is best for world-locked content that should remain physically stationary as the user walks around.