Graphics. Holographic Namespace
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Contains classes that let apps display holograms in the world around you.
Represents the predicted location of a holographic camera for a particular frame.
Represents per-camera parameters for rendering holographic content.
Represents per-viewport parameters for rendering holographic content.
Provides metadata for a display to which a holographic view must render each frame from that frame's pose.
Represents a frame of holographic content that an app must render to all cameras.
Represents the poses for each holographic camera at the time that they're predicted to be displayed.
Monitors an independent stream of frame presentation reports from a HolographicSpace.
A frame presentation report for a particular compositor frame.
Contains timing information about the work the application did leading up to the frame being scanned out by the system for the first time.
Allows Mixed Reality applications to obtain a stream of HolographicFrameScanoutReport objects.
Provides performance and timing information about a single scanout to a holographic display.
Represents a retained texture for the system to display at a specified location on top of the app's primary rendered content.
Represents an update payload that lets an application configure a specific quad layer's parameters from a given frame forward.
Represents a holographic scene, with one or more holographic cameras rendering its content.
Provides data for the HolographicSpace.CameraAdded event.
Provides data for the HolographicSpace.CameraRemoved event.
Represents the graphics adapter used for rendering holographic content. Matches the Win32 locally unique identifier (LUID) type.
Contains view or projection transforms for stereo rendering. One transform is for the left display, and the other is for the right display.
Specifies the reprojection method used to process the depth buffer submitted for image stabilization for a particular holographic camera when a given HolographicFrame is presented.
Indicates the outcome of a Present call on a holographic frame.
Specifies whether a Present call should wait for the frame to finish or returns control to the thread immediately.
Represents the kind of reprojection an app is requesting to stabilize its holographic rendering relative to the user's head motion.
Represents whether the user is present within the headset to view and interact with a particular HolographicSpace.
Defines constants that indicate the kind of a HolographicViewConfiguration.