AudioDeviceOutputNode.Stop Method


Stops the audio device output node.

 virtual void Stop() = Stop;
void Stop();
public void Stop();
function stop()
Public Sub Stop ()



To mute the input of the node, while allowing audio processing to continue, set the ConsumeInput property to false. This is useful when effects with decay, such as reverb or delay, are applied to the node because effect processing will continue after the input is muted. Calling Stop immediately stops all processing for the node, including effects.

To stop all processing for all nodes of the graph, call AudioGraph.Stop.

Applies to