AudioGraph.QuantumProcessed Event

Definition

Notifies that the audio graph has processed the specified quantum.

// Register
event_token QuantumProcessed(TypedEventHandler<AudioGraph, IInspectable const&> const& handler) const;

// Revoke with event_token
void QuantumProcessed(event_token const* cookie) const;

// Revoke with event_revoker
AudioGraph::QuantumProcessed_revoker QuantumProcessed(auto_revoke_t, TypedEventHandler<AudioGraph, IInspectable const&> const& handler) const;
public event TypedEventHandler<AudioGraph,object> QuantumProcessed;
function onQuantumProcessed(eventArgs) { /* Your code */ }
audioGraph.addEventListener("quantumprocessed", onQuantumProcessed);
audioGraph.removeEventListener("quantumprocessed", onQuantumProcessed);
- or -
audioGraph.onquantumprocessed = onQuantumProcessed;
Public Custom Event QuantumProcessed As TypedEventHandler(Of AudioGraph, Object) 

Event Type

Windows requirements

App capabilities
backgroundMediaRecording

Remarks

The QuantumProcessed event is asynchronous, which means that you can update the properties and state of the AudioGraph and individual audio nodes in the handler for this event. However, because this event is asynchronous and raised only after the audio engine has completed processing, it is not raised on a regular cadence and it should not be used for synchronized processing of audio data such as that obtained from the AudioFrameOutputNode.GetFrame method. Instead, it is recommended that you use the QuantumStarted event for synchronized audio processing.

Applies to