AudioNodeEmitterShape Class


Describes the shape in which an AudioNodeEmitter emits audio.

public ref class AudioNodeEmitterShape sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 196608)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class AudioNodeEmitterShape final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)]
public sealed class AudioNodeEmitterShape
Public NotInheritable Class AudioNodeEmitterShape
Object IInspectable AudioNodeEmitterShape

Windows requirements

Device family
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v3.0)


Create a cone emitter shape by calling CreateCone. Create an omnidirectional emitter by calling CreateOmnidirectional. Assign an emitter shape to an emitter by calling the overload of the AudioNodeEmitter constructor. After the emitter has been created, retrieve the associated AudioEmitterShape object with the AudioNodeEmitter.Shape property.



Gets an object that defines the characteristics of an emitter's cone shape, including the inner and outer angle of the cone and the gain applied to the signal at the outer angle.


Gets a value indicating the kind of shape represented by the AudioNodeEmitterShape.


CreateCone(Double, Double, Double)

Creates an instance of AudioNodeEmitterShape representing a cone shape.


Creates an instance of AudioNodeEmitterShape that is omnidirectional, meaning that the audio signal attenuation is the same regardless of the emitter's Direction.

Applies to