IAudioNode.ConsumeInput IAudioNode.ConsumeInput IAudioNode.ConsumeInput IAudioNode.ConsumeInput IAudioNode.ConsumeInput Property

Definition

Gets or sets a value indicating if the audio node consumes input.

public : Platform::Boolean ConsumeInput { get; set; }
bool ConsumeInput();

void ConsumeInput(bool consumeinput);
public bool ConsumeInput { get; set; }
Public ReadWrite Property ConsumeInput As bool
var bool = iAudioNode.consumeInput;
iAudioNode.consumeInput = bool;

Property Value

bool bool bool

True if the audio node consumes input, and false otherwise.