IAudioNode Interface

Definition

Defines an audio node.

public interface class IAudioNode : IClosable
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Guid(356031871, 56280, 18457, 191, 3, 102, 142, 147, 87, 205, 109)]
struct IAudioNode : IClosable
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Guid(356031871, 56280, 18457, 191, 3, 102, 142, 147, 87, 205, 109)]
public interface IAudioNode : System.IDisposable
Public Interface IAudioNode
Implements IDisposable
Derived
Attributes
Implements

Windows requirements

Device family
Windows 10 (introduced in 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)

Properties

ConsumeInput

Gets or sets a value indicating if the audio node consumes input.

EffectDefinitions

Gets the list of effect definitions for the audio node.

EncodingProperties

Gets the encoding properties for the audio node.

OutgoingGain

Gets or sets the outgoing gain for the audio node.

Methods

DisableEffectsByDefinition(IAudioEffectDefinition)

Disables all effects in the EffectDefinitions list with the specified effect definition.

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

EnableEffectsByDefinition(IAudioEffectDefinition)

Enables all effects in the EffectDefinitions list with the specified effect definition.

Reset()

Resets the audio node.

Start()

Starts the audio node.

Stop()

Stops the audio node.

Applies to

See also