SpatialAudioModel
SpatialAudioModel
SpatialAudioModel
SpatialAudioModel
Enum
Definition
Specifies the spatial audio processing model used by an AudioNodeEmitter.
public : enum class SpatialAudioModelpublic enum SpatialAudioModelPublic Enum SpatialAudioModel// You can use this enum in JavaScript.
- Attributes
Windows 10 requirements
| Device family |
Windows 10 Anniversary Edition (introduced v10.0.14393.0)
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| API contract |
Windows.Foundation.UniversalApiContract (introduced v3)
|
Fields
| FoldDown FoldDown FoldDown FoldDown | Spatial audio is processed using non-spatial methods, such as panning between stereo channels. This provides less realistic spatial sound that preserves the X and Z coordinates of the emitter, but effectively ignores the Y coordinate. This model has a lower CPU and memory cost than object-based processing. |
| ObjectBased ObjectBased ObjectBased ObjectBased | Spatial audio is processed using the Microsoft head-relative transfer function (HRTF) algorithm. This provides a more realistic spatial sound that preserves X, Y, and Z coordinates of the emitter, but at a higher CPU and memory cost than fold-down processing. |