SpatialAudioModel SpatialAudioModel SpatialAudioModel SpatialAudioModel Enum

Definition

Specifies the spatial audio processing model used by an AudioNodeEmitter.

public : enum class SpatialAudioModelpublic enum SpatialAudioModelPublic Enum SpatialAudioModel// You can use this enum in JavaScript.
Attributes
Windows 10 requirements
Device family
Windows 10 Anniversary Edition (introduced v10.0.14393.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v3)

Fields

FoldDown FoldDown FoldDown FoldDown

Spatial audio is processed using non-spatial methods, such as panning between stereo channels. This provides less realistic spatial sound that preserves the X and Z coordinates of the emitter, but effectively ignores the Y coordinate. This model has a lower CPU and memory cost than object-based processing.

ObjectBased ObjectBased ObjectBased ObjectBased

Spatial audio is processed using the Microsoft head-relative transfer function (HRTF) algorithm. This provides a more realistic spatial sound that preserves X, Y, and Z coordinates of the emitter, but at a higher CPU and memory cost than fold-down processing.