Audio Model Enum
public enum class SpatialAudioModel
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)] public enum SpatialAudioModel
var value = Windows.Media.Audio.SpatialAudioModel.objectBased
Public Enum SpatialAudioModel
Windows 10 requirements
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
Windows.Foundation.UniversalApiContract (introduced in v3.0)
Spatial audio is processed using non-spatial methods, such as panning between stereo channels. This provides less realistic spatial sound that preserves the X and Z coordinates of the emitter, but effectively ignores the Y coordinate. This model has a lower CPU and memory cost than object-based processing.
Spatial audio is processed using the Microsoft head-relative transfer function (HRTF) algorithm. This provides a more realistic spatial sound that preserves X, Y, and Z coordinates of the emitter, but at a higher CPU and memory cost than fold-down processing.