MessageTransmittedHandler
MessageTransmittedHandler
MessageTransmittedHandler
MessageTransmittedHandler
Delegate
Definition
Describes the method that will handle the event that's fired when a published message has been transmitted.
public : delegate void MessageTransmittedHandler(ProximityDevice sender, long messageId)public delegate void MessageTransmittedHandler(ProximityDevice sender, Int64 messageId)Public Delegate MessageTransmittedHandler(sender As ProximityDevice, messageId As Int64)// You can use this delegate in JavaScript.
The proximity device that published the message.
- messageId
- long Int64 Int64 Int64
The publication ID of the message.
- Attributes
| Device family |
Windows 10 (introduced v10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
|
| API contract |
Windows.Foundation.UniversalApiContract (introduced v1)
|
| Capabilities |
ID_CAP_PROXIMITY [Windows Phone]
ID_CAP_PROXIMITY [Windows Phone]
proximity
|
Examples
Windows.Networking.Proximity.ProximityDevice proximityDevice;
long publishedMessageId = -1;
long subscribedMessageId = -1;
private void initializeProximityDevice()
{
proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();
if (proximityDevice != null)
{
PublishMessageButton.Click += PublishMessage;
SubscribeForMessageButton.Click += SubscribeForMessage;
StopSubscribingForMessageButton.Click += StopSubscribingForMessage;
StopPublishingMessageButton.Click += StopPublishingMessage;
}
else
{
WriteMessageText("Failed to initialized proximity device.\n");
}
}
private void PublishMessage(object sender, RoutedEventArgs e)
{
// Stop publishing the current message.
if (publishedMessageId != -1)
{
proximityDevice.StopPublishingMessage(publishedMessageId);
}
publishedMessageId =
proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text,
MessagePublished);
}
private void MessagePublished(
Windows.Networking.Proximity.ProximityDevice sender,
long messageId)
{
// The message has been successfully published.
}
private void SubscribeForMessage(object sender, RoutedEventArgs e)
{
// Only subscribe for the message one time.
if (subscribedMessageId == -1)
{
subscribedMessageId =
proximityDevice.SubscribeForMessage("Windows.SampleMessage", messageReceived);
}
}
private void messageReceived(
Windows.Networking.Proximity.ProximityDevice device,
Windows.Networking.Proximity.ProximityMessage message)
{
MessageBlock.Text += "Message received: " + message.DataAsString + "\n";
}
private void StopSubscribingForMessage(object sender, RoutedEventArgs e)
{
proximityDevice.StopSubscribingForMessage(subscribedMessageId);
subscribedMessageId = -1;
}
private void StopPublishingMessage(object sender, RoutedEventArgs e)
{
proximityDevice.StopPublishingMessage(publishedMessageId);
publishedMessageId = -1;
}
// Write a message to MessageBlock on the UI thread.
private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;
async private void WriteMessageText(string message, bool overwrite = false)
{
await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
() =>
{
if (overwrite)
MessageBlock.Text = message;
else
MessageBlock.Text += message;
});
}
function id(elementId) {
return document.getElementById(elementId);
}
var proximityDevice;
var publishedMessageId = -1;
var subscribedMessageId = -1;
function initializeProximityDevice() {
proximityDevice = Windows.Networking.Proximity.ProximityDevice.getDefault();
if (proximityDevice) {
id("publishMessageButton").addEventListener("click", publishMessage);
id("subscribeForMessageButton").addEventListener("click", subscribeForMessage);
id("stopSubscribingForMessageButton").addEventListener("click",
stopSubScribingForMessage);
id("stopPublishingMessageButton").addEventListener("click",
stopPublishingMessage);
}
else {
id("messageDiv").innerHTML += "Failed to initialized proximity device.<br />";
}
}
function publishMessage() {
// Stop publishing the current message.
if (publishedMessageId != -1) {
proximityDevice.stopPublishingMessage(publishedMessageId);
}
publishedMessageId =
proximityDevice.publishMessage("Windows.SampleMessage", id("messageText").value,
messagePublished);
}
function messagePublished(sender, messageId) {
// The message has been successfully published.
}
function subscribeForMessage() {
// Only subscribe for the message one time.
if (subscribedMessageId === -1) {
subscribedMessageId =
proximityDevice.subscribeForMessage("Windows.SampleMessage", messageReceived);
}
}
function messageReceived(device, message) {
id("messageDiv").innerHTML += "Message received: " + message.dataAsString + "<br />";
}
function stopSubscribingForMessage() {
proximityDevice.stopSubscribingForMessage(subscribedMessageId);
subscribedMessageId = -1;
}
function stopPublishingMessage() {
proximityDevice.stopPublishingMessage(publishedMessageId);
publishedMessageId = -1;
}
Private proximityDevice As Windows.Networking.Proximity.ProximityDevice
Private publishedMessageId As Long = -1
Private subscribedMessageId As Long = -1
Private Sub initializeProximityDevice()
proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()
If proximityDevice IsNot Nothing Then
AddHandler PublishMessageButton.Click, AddressOf PublishMessage
AddHandler SubscribeForMessageButton.Click, AddressOf SubscribeForMessage
AddHandler StopSubscribingForMessageButton.Click, AddressOf StopSubscribingForMessage
AddHandler StopPublishingMessageButton.Click, AddressOf StopPublishingMessage
Else
WriteMessageText("Failed to initialized proximity device." & vbTab)
End If
End Sub
Private Sub PublishMessage(sender As Object, e As RoutedEventArgs)
' Stop publishing the current message.
If publishedMessageId <> -1 Then
proximityDevice.StopPublishingMessage(publishedMessageId)
End If
publishedMessageId =
proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text,
AddressOf MessagePublished)
End Sub
Private Sub MessagePublished(
sender As Windows.Networking.Proximity.ProximityDevice,
messageId As Long)
' The message has been successfully published.
End Sub
Private Sub SubscribeForMessage(sender As Object, e As RoutedEventArgs)
' Only subscribe for the message one time.
If subscribedMessageId = -1 Then
subscribedMessageId =
proximityDevice.SubscribeForMessage("Windows.SampleMessage", AddressOf messageReceived)
End If
End Sub
Private Sub messageReceived(
device As Windows.Networking.Proximity.ProximityDevice,
message As Windows.Networking.Proximity.ProximityMessage)
MessageBlock.Text &= "Message received: " & message.DataAsString & vbTab
End Sub
Private Sub StopSubscribingForMessage(sender As Object, e As RoutedEventArgs)
proximityDevice.StopSubscribingForMessage(subscribedMessageId)
subscribedMessageId = -1
End Sub
Private Sub StopPublishingMessage(sender As Object, e As RoutedEventArgs)
proximityDevice.StopPublishingMessage(publishedMessageId)
publishedMessageId = -1
End Sub
' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
Sub()
If overwrite Then
MessageBlock.Text = message
Else
MessageBlock.Text &= message
End If
End Sub)
End Sub
Remarks
Messages continue to be published until the StopPublishingMessage method is called or the ProximityDevice on the publishing computer is released. Messages are delivered to all apps that have subscribed for the same message type.
When using the PublishMessage method, the only supported message type is one that begins with "Windows.". To publish messages using another message type, such as "WindowsMime." or "NDEF:WriteTag", you must use the PublishBinaryMessage method.
The MessageTransmittedHandler delegate is called each time a message is successfully transmitted to a device, regardless of whether any apps were subscribed to the message on that device.