SpatialLocator.CreateStationaryFrameOfReferenceAtCurrentLocation SpatialLocator.CreateStationaryFrameOfReferenceAtCurrentLocation SpatialLocator.CreateStationaryFrameOfReferenceAtCurrentLocation SpatialLocator.CreateStationaryFrameOfReferenceAtCurrentLocation SpatialLocator.CreateStationaryFrameOfReferenceAtCurrentLocation Method

Definition

Overloads

CreateStationaryFrameOfReferenceAtCurrentLocation() CreateStationaryFrameOfReferenceAtCurrentLocation() CreateStationaryFrameOfReferenceAtCurrentLocation() CreateStationaryFrameOfReferenceAtCurrentLocation() CreateStationaryFrameOfReferenceAtCurrentLocation()

Creates a frame of reference that remains stationary relative to the user's surroundings, with its initial origin at the SpatialLocator's current location.

CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3)

Creates a frame of reference that remains stationary relative to the user's surroundings, with its initial origin at the specified offset from the SpatialLocator's current location.

CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion)

Creates a frame of reference that remains stationary relative to the user's surroundings, with its initial origin at the specified offset from the SpatialLocator's current location, and then rotated at the specified rotation.

CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double)

Creates a frame of reference that remains stationary relative to the user's surroundings, with its initial origin at the specified offset from the SpatialLocator's current location along the specified relative heading in radians, and then rotated at the specified rotation.

CreateStationaryFrameOfReferenceAtCurrentLocation() CreateStationaryFrameOfReferenceAtCurrentLocation() CreateStationaryFrameOfReferenceAtCurrentLocation() CreateStationaryFrameOfReferenceAtCurrentLocation() CreateStationaryFrameOfReferenceAtCurrentLocation()

Creates a frame of reference that remains stationary relative to the user's surroundings, with its initial origin at the SpatialLocator's current location.

public : SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation()
SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation() const;
public SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation()
Public Function CreateStationaryFrameOfReferenceAtCurrentLocation() As SpatialStationaryFrameOfReference
var spatialStationaryFrameOfReference = spatialLocator.createStationaryFrameOfReferenceAtCurrentLocation();

Returns

See also

CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3)

Creates a frame of reference that remains stationary relative to the user's surroundings, with its initial origin at the specified offset from the SpatialLocator's current location.

public : SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3 relativePosition)
SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3 relativePosition) const;
public SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3 relativePosition)
Public Function CreateStationaryFrameOfReferenceAtCurrentLocation(relativePosition As Vector3) As SpatialStationaryFrameOfReference
var spatialStationaryFrameOfReference = spatialLocator.createStationaryFrameOfReferenceAtCurrentLocation(relativePosition);

Parameters

relativePosition
Vector3 Vector3 Vector3

The positional offset of the origin of the frame of reference, expressed within its coordinate system.

Returns

See also

CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion)

Creates a frame of reference that remains stationary relative to the user's surroundings, with its initial origin at the specified offset from the SpatialLocator's current location, and then rotated at the specified rotation.

public : SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3 relativePosition, Quaternion relativeOrientation)
SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3 relativePosition, Quaternion relativeOrientation) const;
public SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3 relativePosition, Quaternion relativeOrientation)
Public Function CreateStationaryFrameOfReferenceAtCurrentLocation(relativePosition As Vector3, relativeOrientation As Quaternion) As SpatialStationaryFrameOfReference
var spatialStationaryFrameOfReference = spatialLocator.createStationaryFrameOfReferenceAtCurrentLocation(relativePosition, relativeOrientation);

Parameters

relativePosition
Vector3 Vector3 Vector3

The positional offset of the origin of the frame of reference, expressed within its coordinate system.

relativeOrientation
Quaternion Quaternion Quaternion

The rotation of the origin of the frame of reference, relative to the orientation of the SpatialLocator.

Returns

See also

CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double) CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double)

Creates a frame of reference that remains stationary relative to the user's surroundings, with its initial origin at the specified offset from the SpatialLocator's current location along the specified relative heading in radians, and then rotated at the specified rotation.

public : SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3 relativePosition, Quaternion relativeOrientation, double relativeHeadingInRadians)
SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3 relativePosition, Quaternion relativeOrientation, double relativeHeadingInRadians) const;
public SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3 relativePosition, Quaternion relativeOrientation, Double relativeHeadingInRadians)
Public Function CreateStationaryFrameOfReferenceAtCurrentLocation(relativePosition As Vector3, relativeOrientation As Quaternion, relativeHeadingInRadians As Double) As SpatialStationaryFrameOfReference
var spatialStationaryFrameOfReference = spatialLocator.createStationaryFrameOfReferenceAtCurrentLocation(relativePosition, relativeOrientation, relativeHeadingInRadians);

Parameters

relativePosition
Vector3 Vector3 Vector3

The positional offset of the origin of the frame of reference, expressed within its coordinate system.

relativeOrientation
Quaternion Quaternion Quaternion

The rotation of the origin of the frame of reference, relative to the direction of the heading.

relativeHeadingInRadians
Double Double Double

The amount to rotate the fixed heading from the SpatialLocator's current orientation, in radians, before the positional offset.

Returns

See also