SignalHandler SignalHandler SignalHandler SignalHandler Delegate


Represents a method that is called when a signal notifier's attached event or semaphore is signaled, or when the optional timeout value has elapsed (whichever comes first).

public : delegate void SignalHandler(SignalNotifier signalNotifier, bool timedOut)
struct SignalHandler : winrt::Windows::Foundation::IUnknown
   SignalHandler(std::nullptr_t = nullptr) noexcept;
   template <typename L> SignalHandler(L lambda);
   template <typename F> SignalHandler(F* function);
   template <typename O, typename M> SignalHandler(O* object, M method);
   void operator()(winrt::Windows::System::Threading::Core::SignalNotifier const& signalNotifier, bool const& timedOut) const;
public delegate void SignalHandler(SignalNotifier signalNotifier, Boolean timedOut)
Public Delegate Sub SignalHandler(signalNotifier As SignalNotifier, timedOut As Boolean)


SignalNotifier SignalNotifier

Represents the signal notifier that called the delegate.

Boolean Boolean

Indicates whether timeout value elapsed before calling the delegate.


Windows 10 requirements

Device family
Windows 10 (introduced v10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v1)