Windows.UI.Core Windows.UI.Core Windows.UI.Core Namespace
Provides the basic user interface window components, including core input events and event dispatch.
|CorePhysicalKeyStatus CorePhysicalKeyStatus CorePhysicalKeyStatus||
Specifies the set of physical key status items that can be obtained.
|CoreProximityEvaluation CoreProximityEvaluation CoreProximityEvaluation||
Contains the rank of an object as the probable target of the touch contact area.
|ICoreAcceleratorKeys ICoreAcceleratorKeys ICoreAcceleratorKeys||
Provides an interface that defines the basic behavior for an accelerator key.
|ICoreInputSourceBase ICoreInputSourceBase ICoreInputSourceBase||
Defines the base interface for an input source used by a CoreWindow.
|ICorePointerInputSource ICorePointerInputSource ICorePointerInputSource||
Defines the behavior of pointer input (for processing on a worker thread).
|ICorePointerRedirector ICorePointerRedirector ICorePointerRedirector||
Defines pointer events for cross-process input handling.
Input chaining refers to the interaction behavior of both a parent object (host) and a nested child object (component) when an input boundary is reached.
In a single process, chaining embedded (or nested) content is managed by the system (through Direct Manipulation).
For cross-process chaining, the pointer events defined in this interface provide input routing details.
|ICoreWindow ICoreWindow ICoreWindow||
Specifies an interface for a window object and its input events as well as basic user interface behaviors.
|ICoreWindowEventArgs ICoreWindowEventArgs ICoreWindowEventArgs||
Defines the set of arguments returned to an app after a window input or behavior event.
|IInitializeWithCoreWindow IInitializeWithCoreWindow IInitializeWithCoreWindow||
Defines the initialization behavior for apps that use CoreWindow.
|DispatchedHandler DispatchedHandler DispatchedHandler||
Represents the method that handles CoreWindow dispatch events.
|IdleDispatchedHandler IdleDispatchedHandler IdleDispatchedHandler|