Windows.UI.Core
Windows.UI.Core
Windows.UI.Core
Windows.UI.Core
Namespace
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[This namespace contains one or more prerelease APIs.]
Provides the basic user interface window components, including core input events and event dispatch.
Classes
Structs
| CorePhysicalKeyStatus CorePhysicalKeyStatus CorePhysicalKeyStatus CorePhysicalKeyStatus |
Specifies the set of physical key status items that can be obtained. |
| CoreProximityEvaluation CoreProximityEvaluation CoreProximityEvaluation CoreProximityEvaluation |
Contains the rank of an object as the probable target of the touch contact area. |
Interfaces
| ICoreAcceleratorKeys ICoreAcceleratorKeys ICoreAcceleratorKeys ICoreAcceleratorKeys |
Provides an interface that defines the basic behavior for an accelerator key. |
| ICoreInputSourceBase ICoreInputSourceBase ICoreInputSourceBase ICoreInputSourceBase |
Defines the base interface for an input source used by a CoreWindow. |
| ICorePointerInputSource ICorePointerInputSource ICorePointerInputSource ICorePointerInputSource |
Defines the behavior of pointer input (for processing on a worker thread). |
| ICorePointerRedirector ICorePointerRedirector ICorePointerRedirector ICorePointerRedirector |
Defines pointer events for cross-process input handling. An implementation of the ICorePointerRedirector interface is provided by the CoreWindow class. Input chaining refers to the interaction behavior of both a parent object (host) and a nested child object (component) when an input boundary is reached. In a single process, chaining embedded (or nested) content is managed by the system (through Direct Manipulation). For cross-process chaining, the pointer events defined in this interface provide input routing details. |
| ICoreWindow ICoreWindow ICoreWindow ICoreWindow |
Specifies an interface for a window object and its input events as well as basic user interface behaviors. |
| ICoreWindowEventArgs ICoreWindowEventArgs ICoreWindowEventArgs ICoreWindowEventArgs |
Defines the set of arguments returned to an app after a window input or behavior event. |
| IInitializeWithCoreWindow IInitializeWithCoreWindow IInitializeWithCoreWindow IInitializeWithCoreWindow |
Defines the initialization behavior for apps that use CoreWindow. |
Enums
Delegates
| DispatchedHandler DispatchedHandler DispatchedHandler DispatchedHandler |
Represents the method that handles CoreWindow dispatch events. |
| IdleDispatchedHandler IdleDispatchedHandler IdleDispatchedHandler IdleDispatchedHandler |
Represents the method that handles CoreWindow idle priority dispatch events. It is invoked when CoreDispatcher::RunIdleAsync is called. |