Windows.UI.Input.Inking.Core
Windows.UI.Input.Inking.Core
Windows.UI.Input.Inking.Core
Windows.UI.Input.Inking.Core
Windows.UI.Input.Inking.Core
Namespace
Overrides default InkPresenter run-time behavior to provide advanced input, processing, and management support for Windows Ink apps.
The Windows.UI.Input.Inking.Core APIs enable you to:
- Handle ink stroke events and pointer events before standard InkPresenter events, which occur after ink strokes have been rendered.
- Intercept raw pointer data and suppress, or cancel, ink rendering at any point along a stroke. This can be useful when protecting existing ink strokes or providing custom gesture support, such as press and hold, without creating ink artifacts.
- Control the rendering path of an ink stroke. This can be useful for auto-correcting a user's stroke or masking areas of the drawing surface.
- Draw ink strokes incrementally using individual InkPoint objects.
Important
Windows.UI.Input.Inking.Core processing occurs on the ink background thread. For this reason, ensure any custom processing of ink input is as lightweight as possible to avoid degraded performance and to keep your app as responsive as possible.
Classes
Enums
CoreWetStrokeDisposition CoreWetStrokeDisposition CoreWetStrokeDisposition CoreWetStrokeDisposition CoreWetStrokeDisposition |
Defines constants that specify the pre-rendered state (Disposition ) of the "wet" ink stroke. |
See also
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