InkInputRightDragAction
InkInputRightDragAction
InkInputRightDragAction
InkInputRightDragAction
Enum
Definition
Specifies how the InkPresenter object handles input (standard and modified) from the associated InkCanvas control, when the input is modified with a secondary affordance, such as a pen barrel button, right mouse button, or similar.
By default, modified input is processed as standard input and rendered as an InkStroke (see remarks).
public : enum class InkInputRightDragActionpublic enum InkInputRightDragActionPublic Enum InkInputRightDragAction// This API is not available in Javascript.
- Attributes
| Device family |
Windows 10 (introduced v10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
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| API contract |
Windows.Foundation.UniversalApiContract (introduced v1)
|
Fields
| AllowProcessing AllowProcessing AllowProcessing AllowProcessing | All input is unmodified by a secondary affordance and is processed as standard ink input by the InkPresenter. |
| LeaveUnprocessed LeaveUnprocessed LeaveUnprocessed LeaveUnprocessed | All input is UnprocessedInput. This passes all input through to the app for custom processing. |
Remarks
To pass input as UnprocessedInput through to your app for custom processing, set RightDragAction to LeaveUnprocessed.
If InkInputProcessingConfiguration.Mode is set to Inking or Erasing, the value of RightDragAction must be set to LeaveUnprocessed to pass input as UnprocessedInput through to your app for custom processing.
If InkInputProcessingConfiguration.Mode is set to None, the value of RightDragAction is ignored and input is always passed as UnprocessedInput through to your app for custom processing.