InjectedInputPointerOptions InjectedInputPointerOptions InjectedInputPointerOptions InjectedInputPointerOptions Enum

Definition

Specifies the various options, or modifiers, used to simulate pointer input through InjectedInputMouseInfo, InjectedInputPenInfo, and InjectedInputTouchInfo.

Note

The APIs in this namespace require the inputInjectionBrokered restricted capability.

This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values.

public : enum class InjectedInputPointerOptionspublic enum InjectedInputPointerOptionsPublic Enum InjectedInputPointerOptions// You can use this enum in JavaScript.
Attributes
System.FlagsAttribute ContractVersionAttribute
Windows 10 requirements
Device family
Windows 10 Anniversary Edition (introduced v10.0.14393.0)
API contract
Windows.Foundation.UniversalApiContract (introduced v3)

Fields

Canceled Canceled Canceled Canceled

Indicates that the pointer is departing in an abnormal manner, such as when the system receives invalid input for the pointer or when a device with active pointers departs abruptly. If the application receiving the input is in a position to do so, it should treat the interaction as not completed and reverse any effects of the pointer.

CaptureChanged CaptureChanged CaptureChanged CaptureChanged

Indicates that this pointer was captured by (associated with) another element and the original element has lost capture.

Confidence Confidence Confidence Confidence

Indicates a suggestion from the source device about whether the pointer represents an intended or accidental interaction, which is especially relevant for touch pointers where an accidental interaction (such as with the palm of the hand) can trigger input. The presence of this flag indicates that the source device has high confidence that this input is part of an intended interaction.

FirstButton FirstButton FirstButton FirstButton

Indicates a primary action.

A touch pointer has this flag set when it is in contact with the digitizer surface.

A pen pointer has this flag set when it is in contact with the digitizer surface with no buttons pressed.

A mouse pointer has this flag set when the left mouse button is down.

InContact InContact InContact InContact

Indicates that the pointer is in contact with the digitizer surface or area. When this flag is not set, it indicates a hovering pointer.

InRange InRange InRange InRange

Indicates that the pointer continues to exist. When this flag is not set, it indicates the pointer has left detection range.

New New New New

Indicates the arrival of a new pointer.

None None None None

No pointer modifier. Default.

PointerDown PointerDown PointerDown PointerDown

Indicates that this pointer made contact with the digitizer surface. A touch pointer has this flag set when it is in contact with the digitizer surface.

A pen pointer has this flag set when it is in contact with the digitizer surface.

A mouse pointer has this flag set when a mouse button is pressed.

PointerUp PointerUp PointerUp PointerUp

Indicates that this pointer ended contact with the digitizer surface. A touch pointer has this flag set when it ends contact with the digitizer surface.

A pen pointer has this flag set when it ends contact with the digitizer surface.

A mouse pointer has this flag set when a mouse button is released.

Primary Primary Primary Primary

Indicates that the pointer can perform actions beyond those available to non-primary pointers. For example, when a primary pointer makes contact with a window’s surface, it might provide the window an opportunity to activate.

The primary pointer is identified from all current user interactions on the system (mouse, touch, pen, and so on). As such, the primary pointer might not be associated with your app. The first contact in a multi-touch interaction is set as the primary pointer. Once a primary pointer is identified, all contacts must be lifted before a new contact can be identified as a primary pointer. For apps that don't process pointer input, only the primary pointer's events are promoted to mouse events.

SecondButton SecondButton SecondButton SecondButton

Indicates a secondary action.

A touch pointer does not use this flag.

A pen pointer has this flag set when it is in contact with the digitizer surface with the pen barrel button pressed.

A mouse pointer has this flag set when the right mouse button is down.

Update Update Update Update

Indicates a simple update that does not include pointer state changes.

Remarks

Using input injection requires the following be added to the Package.appxmanifest:

  • To <Package>
    • xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
    • IgnorableNamespaces="rescap"
  • To <Capabilities>
    • <rescap:Capability Name="inputInjectionBrokered" />