MessageDialog
MessageDialog
MessageDialog
MessageDialog
Class
Definition
Represents a dialog for showing messages to the user.
public : sealed class MessageDialog : IMessageDialogpublic sealed class MessageDialog : IMessageDialogPublic NotInheritable Class MessageDialog Implements IMessageDialog// You can use this class in JavaScript.
- Attributes
| Device family |
Windows 10 (introduced v10.0.10240.0)
|
| API contract |
Windows.Foundation.UniversalApiContract (introduced v1)
|
Examples
The following example shows how to add commands to a message dialog and display it. For the full code example, see Message dialog sample.
#include "pch.h"
#include "CancelCommand.xaml.h"
using namespace MessageDialogSample;
using namespace Windows::UI::Popups;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Navigation;
void MessageDialogSample::CancelCommand::CancelCommandButton_Click(Platform::Object^ sender,
Windows::UI::Xaml::RoutedEventArgs^ e)
{
// Create the message dialog and set its content
MessageDialog^ msg = ref new MessageDialog("No internet connection has been found.");
// Add commands and set their callbacks.
// Both commands use the same callback function instead of inline event handlers.
UICommand^ continueCommand = ref new UICommand(
"Try again",
ref new UICommandInvokedHandler(this, &CancelCommand::CommandInvokedHandler));
UICommand^ upgradeCommand = ref new UICommand(
"Close",
ref new UICommandInvokedHandler(this, &CancelCommand::CommandInvokedHandler));
// Add the commands to the dialog
msg->Commands->Append(continueCommand);
msg->Commands->Append(upgradeCommand);
// Set the command that will be invoked by default
msg->DefaultCommandIndex = 0;
// Set the command to be invoked when escape is pressed
msg->CancelCommandIndex = 1;
// Show the message dialog
msg->ShowAsync();
}
void CancelCommand::CommandInvokedHandler(Windows::UI::Popups::IUICommand^ command)
{
// Display message
rootPage->NotifyUser("The '" + command->Label + "' command has been selected.",
NotifyType::StatusMessage);
}
using Windows.UI.Popups;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
using SDKTemplate;
using System;
private async void CancelCommandButton_Click(object sender, RoutedEventArgs e)
{
// Create the message dialog and set its content
var messageDialog = new MessageDialog("No internet connection has been found.");
// Add commands and set their callbacks; both buttons use the same callback function instead of inline event handlers
messageDialog.Commands.Add(new UICommand(
"Try again",
new UICommandInvokedHandler(this.CommandInvokedHandler)));
messageDialog.Commands.Add(new UICommand(
"Close",
new UICommandInvokedHandler(this.CommandInvokedHandler)));
// Set the command that will be invoked by default
messageDialog.DefaultCommandIndex = 0;
// Set the command to be invoked when escape is pressed
messageDialog.CancelCommandIndex = 1;
// Show the message dialog
await messageDialog.ShowAsync();
}
private void CommandInvokedHandler(IUICommand command)
{
// Display message showing the label of the command that was invoked
rootPage.NotifyUser("The '" + command.Label + "' command has been selected.",
NotifyType.StatusMessage);
}
Imports Windows.UI.Popups
Imports Windows.UI.Xaml
Imports Windows.UI.Xaml.Controls
Imports Windows.UI.Xaml.Navigation
Imports SDKTemplate
Partial Public NotInheritable Class CloseCommand
Inherits SDKTemplate.Common.LayoutAwarePage
' A pointer back to the main page. This is needed if you want to call methods in MainPage such
' as NotifyUser()
Private rootPage As MainPage = MainPage.Current
Public Sub New()
Me.InitializeComponent()
End Sub
Private Async Sub CloseCommandLaunch_Click(sender As Object, e As RoutedEventArgs)
' Create the message dialog and set its content and title
Dim messageDialog = New MessageDialog("No internet connection has been found.")
' Add buttons and set their callbacks
messageDialog.Commands.Add(New UICommand("Try again", Sub(command)
rootPage.NotifyUser("The '" & command.Label & "' button has been selected.", _
NotifyType.StatusMessage)
End Sub))
messageDialog.Commands.Add(New UICommand("Close", Sub(command)
rootPage.NotifyUser("The '" & command.Label & "' button has been selected.", _
NotifyType.StatusMessage)
End Sub))
' Set the command that will be invoked by default
messageDialog.DefaultCommandIndex = 0
' Set the command to be invoked when escape is pressed
messageDialog.CancelCommandIndex = 1
' Show the message dialog
Await messageDialog.ShowAsync
End Sub
End Class
(function () {
"use strict";
var page = WinJS.UI.Pages.define("/html/cancelcommand.html", {
ready: function (element, options) {
element.querySelector("#cancelCommand").addEventListener(
"click",
cancelCommand_Click, false);
}
});
// Click handler for the 'cancelCommand' button.
// Demonstrates setting the command to be invoked when the 'escape' key is pressed.
// Also demonstrates retrieval of the label of the chosen command and setting a
// callback to a function.
// A message will be displayed indicating which command was invoked.
// In this scenario, 'Try again' is selected as the default choice, and the
// 'escape' key will invoke the command named 'Close'
function cancelCommand_Click() {
// Create the message dialog and set its content
var msg = new Windows.UI.Popups.MessageDialog(
"No internet connection has been found.");
// Add commands and set their command handlers
msg.commands.append(new Windows.UI.Popups.UICommand(
"Try again",
commandInvokedHandler));
msg.commands.append(
new Windows.UI.Popups.UICommand("Close", commandInvokedHandler));
// Set the command that will be invoked by default
msg.defaultCommandIndex = 0;
// Set the command to be invoked when escape is pressed
msg.cancelCommandIndex = 1;
// Show the message dialog
msg.showAsync();
}
function commandInvokedHandler(command) {
// Display message
WinJS.log && WinJS.log("The '" + command.label + "' command has been selected.",
"sample", "status");
}
})();
Remarks
Important
You should use MessageDialog only when you are upgrading a Universal Windows 8 app that uses MessageDialog, and need to minimize changes. For new apps in Windows 10, we recommend using the ContentDialog control instead.
Note
This class is not agile, which means that you need to consider its threading model and marshaling behavior. For more info, see Threading and Marshaling (C++/CX) and Using Windows Runtime objects in a multithreaded environment (.NET).
The dialog has a command bar that can support up to 3 commands in desktop apps, or 2 commands in mobile apps. If you don't specify any commands, then a default command is added to close the dialog.
The dialog dims the screen behind it and blocks touch events from passing to the app's canvas until the user responds.
Message dialogs should be used sparingly, and only for critical messages or simple questions that must block the user's flow.
Here's an example of a dialog created by the code in the Examples section.

Constructors
MessageDialog(String) MessageDialog(String) MessageDialog(String) MessageDialog(String)
Initializes a new instance of the MessageDialog class to display an untitled message dialog that can be used to ask your user simple questions.
The dialog dims the screen behind it and blocks touch events from passing to the app's canvas until the user responds.
Message dialogs should be used sparingly, and only for critical messages or simple questions that must block the user's flow.
public : MessageDialog(PlatForm::String content)public MessageDialog(String content)Public Sub New(content As String)// You can use this method in JavaScript.
- content
- PlatForm::String String String String
The message displayed to the user.
Remarks
When localizing the content of a message dialog with string resources (WinJS.Resources), the lang property returned by the getString method is applied by the MessageDialog constructor automatically. You cannot specify this property in the constructor.
- See Also
MessageDialog(String, String) MessageDialog(String, String) MessageDialog(String, String) MessageDialog(String, String)
Initializes a new instance of the MessageDialog class to display a titled message dialog that can be used to ask your user simple questions.
public : MessageDialog(PlatForm::String content, PlatForm::String title)public MessageDialog(String content, String title)Public Sub New(content As String, title As String)// You can use this method in JavaScript.
- content
- PlatForm::String String String String
The message displayed to the user.
- title
- PlatForm::String String String String
The title you want displayed on the dialog.
Remarks
When localizing the content of a message dialog with string resources (WinJS.Resources), the lang property returned by the getString method is applied by the MessageDialog constructor automatically. You cannot specify this property in the constructor.
- See Also
Properties
CancelCommandIndex CancelCommandIndex CancelCommandIndex CancelCommandIndex
Gets or sets the index of the command you want to use as the cancel command. This is the command that fires when users press the ESC key.
Add the commands before you set the index.
public : unsigned int CancelCommandIndex { get; set; }public uint CancelCommandIndex { get; set; }Public ReadWrite Property CancelCommandIndex As uint// You can use this property in JavaScript.
- Value
- unsigned int uint uint uint
The index of the cancel command.
Remarks
Use message dialogs to send critical or blocking messages and questions from the app.
| Value | When to use |
|---|---|
| ≥ 0 | The dialog offers a safe default choice that is the equivalent of cancellation, like "Cancel" or "Close." Set CancelCommandIndex to the index of the command handler for that cancel/close command, so that when the user dismisses the dialog through a noncommital action, like pressing ESC, the API returns the command handler you want. > [!NOTE] > Generally, you should avoid creating dialogs that can be dismissed this way and that re-launch asking the same question or sending the same message again and again. They make the app noisy and tend to annoy users. |
| -1 | The user is required to make an explicit decision like tapping a specific button on the dialog. This ensures that the user can't dismiss the dialog through a noncommital action like pressing ESC. |
| -2 | Not recommended.The dialog is not dismissed when the user presses ESC or during an incoming contract activation; however, if the app re-uses the main app window when responding to incoming activations, the dialog's command handlers will no longer be valid. Because the API doesn't handle this behavior, we recommend not using this value. |
Error handling on dismissal by a contract activationIf the app receives an incoming contract activation (like from Search, Share, Settings, Devices or the file picker contracts) while the dialog is showing, the dialog is programmatically dismissed, regardless of the property value that has been set for the CancelCommandIndex.
To help you handle this case, the API returns a dummy command handler. You, then, can decide how to handle and react to the error.
Commands Commands Commands Commands
Gets an array of commands that appear in the command bar of the message dialog. These commands makes the dialog actionable.
Get this array and add UICommand objects that represent your commands to it. If the dialog is currently showing, the commands aren't added to the command bar.
public : IVector<IUICommand> Commands { get; }public IList<IUICommand> Commands { get; }Public ReadOnly Property Commands As IList<IUICommand>// You can use this property in JavaScript.
- Value
- IVector<IUICommand> IList<IUICommand> IList<IUICommand> IList<IUICommand>
The commands.
Remarks
By default, the array of commands for a dialog is empty. If no commands are appended to this array, then a default "Close" command is shown on the dialog.
To delay interaction with commands for a short period when the dialog is first shown, set the AcceptUserInputAfterDelay option with MessageDialogOptions.
Content Content Content Content
Gets or sets the message to be displayed to the user.
public : PlatForm::String Content { get; set; }public string Content { get; set; }Public ReadWrite Property Content As string// You can use this property in JavaScript.
- Value
- PlatForm::String string string string
The message to be displayed to the user.
Remarks
Use the content to convey the objective of the dialog. Present the message, error or blocking question as simply as possible without extraneous information.
When a title is used, use the content to present additional information helpful to understanding or using the dialog. You can use this area to provide more detail or define terminology. Don't repeat the title with slightly different wording.
- See Also
DefaultCommandIndex DefaultCommandIndex DefaultCommandIndex DefaultCommandIndex
Gets or sets the index of the command you want to use as the default. This is the command that fires by default when users press the ENTER key.
Add the commands before you set the index.
public : unsigned int DefaultCommandIndex { get; set; }public uint DefaultCommandIndex { get; set; }Public ReadWrite Property DefaultCommandIndex As uint// You can use this property in JavaScript.
- Value
- unsigned int uint uint uint
The index of the default command.
Options Options Options Options
Gets or sets the options for a MessageDialog.
public : MessageDialogOptions Options { get; set; }public MessageDialogOptions Options { get; set; }Public ReadWrite Property Options As MessageDialogOptions// You can use this property in JavaScript.
The options for the dialog.
Remarks
You can't change options after the dialog displays.
To delay interaction with commands for a short period when the dialog is first shown, set the AcceptUserInputAfterDelay option with MessageDialogOptions.
- See Also
Title Title Title Title
Gets or sets the title to display on the dialog, if any.
public : PlatForm::String Title { get; set; }public string Title { get; set; }Public ReadWrite Property Title As string// You can use this property in JavaScript.
- Value
- PlatForm::String string string string
The title to display on the dialog; or, an empty string if no title is set.
Remarks
Use the title as a concise main instruction to convey the objective of the dialog.
Long titles do not wrap and will be truncated.
If you use the dialog to deliver a simple message, error, or question, omit the title. Rely on the content to deliver that core information.
On the desktop device family the title is displayed both in the title bar of the popup dialog window, and in the body of the dialog. On the mobile device family, the title is shown only in the body of the dialog.
- See Also
Methods
ShowAsync() ShowAsync() ShowAsync() ShowAsync()
Begins an asynchronous operation showing a dialog.
public : IAsyncOperation<IUICommand> ShowAsync()public IAsyncOperation<IUICommand> ShowAsync()Public Function ShowAsync() As IAsyncOperation( Of IUICommand )// You can use this method in JavaScript.
An object that represents the asynchronous operation. For more on the async pattern, see Asynchronous programming.
Remarks
In some cases, the system may close the dialog, like when people invoke an app contract when the dialog is showing. IAsyncOperation(IUICommand).GetResults returns either the command selected which destroyed the dialog, or an empty command.
To launch subsequent dialogs or other modal UI such as file pickers after a dialog has been closed, use the then or done functions of the Promise object. You cannot launch modal UI from within a UICommand callback.
Calling showAsync while the splash screen is being displayed
- In : Your app can call showAsync from within the activated handler (the onactivated event or the CoreApplicationView.Activated event ), and paint operations then occur behind the app's splash screen.
- Beginning in : Windows suppresses painting while the app is behind the splash screen to reduce wasteful operations. Your app should not call showAsync from within the activated handler, but should instead wait for the visibility changed notification (the visibilitychange event or the CoreWindow.VisibilityChanged event ).