ElementCompositeMode Enum

Definition

Declares alternate composition and blending modes for elements in mixed XAML / Microsoft DirectX UI.

public enum class ElementCompositeMode
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
enum class ElementCompositeMode
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
public enum ElementCompositeMode
Public Enum ElementCompositeMode
Inheritance
ElementCompositeMode
Attributes

Windows requirements

Device family
Windows 10 (introduced in 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)

Fields

Inherit 0

Uses values from successive parents in the visual tree. This is the default.

MinBlend 2

Uses the minimum of the source and destination value for each pixel. This corresponds to D2D1_PRIMITIVE_BLEND_MIN.

SourceOver 1

Uses standard XAML source-over-destination mode. This corresponds to D2D1_PRIMITIVE_BLEND_SOURCE_OVER.

Applies to

See also