Debugging DLL projects from Visual Studio
The following Visual Studio templates create DLLs:
(C++, C#, and Visual Basic) Class Library
(C++): Win32 Console DLL project
For more information, see MFC Debugging Techniques.
(C++, C#, and Visual Basic): Windows Forms Control Library
Debugging a Windows Forms Control Library is similar to debugging a Class Library project. In most cases, you will call the Windows control from another project. When you debug the calling project, you can step into the code of your Windows control, set breakpoints, and perform other debugging operations. For more information, see Windows Forms Controls.
Building a debug version
No matter how you start debugging, make sure that you build the Debug version of the DLL first and make sure that the Debug version is in the location where the application expects to find it. This may seem obvious, but if you forget this step, the application might find a different version of the DLL and load it. The program will then continue to run, while you wonder why your breakpoint was never hit. When you are debugging, you can verify which DLLs your program has loaded by opening the debugger's Modules window. The Modules window lists each DLL or EXE loaded in the process you are debugging. For more information, see How to: Use the Modules Window.
For the debugger to attach to code written in C++, the code must emit
DebuggableAttribute. You can add this to your code automatically by linking with the /ASSEMBLYDEBUG linker option.
The calling application that calls your DLL can be written in managed code or native code. If your managed DLL is called by native code and you want to debug both, managed and native debuggers must both be enabled. You can select this in the <Project> Property Pages dialog box or window. How you do this depends on whether you start debugging from the DLL project or the calling application project. For more information, see How to: Debug in Mixed Mode.
Changing default configurations
When you create a console application project with the project template, Visual Studio automatically creates required settings for the Debug and Release configurations. If necessary, you can change those settings. For more information, see Project Settings for a C++ Debug Configuration, Project Settings for C# Debug Configurations, Project Settings for a Visual Basic Debug Configuration, and How to: Set Debug and Release Configurations.
Ways to debug the DLL
Each of the projects in this section creates a DLL. You cannot run a DLL directly; it must be called by an application, usually an EXE. For more information, see Creating and Managing Visual C++ Projects. The calling application might fit any one of the following criteria:
An application built in another project in the same Visual Studio solution that contains the class library.
An existing application already deployed on a test or production computer.
Located on the Web and accessed through a URL.
A Web application that contains a Web page which embeds the DLL.
Debugging the calling application
To debug a DLL, start by debugging the calling application, typically either an EXE or a Web application. There are several ways to debug it.
If you have a project for the calling application, you can open that project and start execution from the Debug menu. For more information, see Getting started with the debugger.
If the calling application is an existing program already deployed on a test or production computer and is already running you can attach to it. Use this method if the DLL is a control hosted by Internet Explorer, or a control on a Web page. For more information, see How to: Attach to a Running Process.
You can debug it from the DLL project. For more information, see How to: Debug from a DLL Project.
You can debug it from the Visual Studio Immediate window. In this case, the Immediate window plays the role of the application.
Before you start debugging the calling application, you will usually want to set a breakpoint in the class library. For more information, see Using Breakpoints. When the breakpoint is hit, you can step through the code, observing the action at each line, until you isolate the problem. For more information, see Navigate code in the debugger.
The Immediate Window
You can evaluate functions or methods in the DLL without having a calling application. You do design-time debugging and you use the Immediate window. To debug in this manner, do the follow these steps while the DLL project is open:
Open the Debugger Immediate window.
To test a method named
Class1, instantiate an object of type
Class1by typing the following C# code in the Immediate window. This managed code works for Visual Basic and C++, with appropriate syntax changes:
Class1 obj = new Class1();
In C#, all names must be fully qualified. In addition, any methods or variables must be in the current scope and context of the debugging session.
Testusing the Immediate window:
The result will be printed in the Immediate window.
You can continue to debug
Testby placing a breakpoint inside it and then evaluating the function again:
The breakpoint will be hit and you will be able to step through
Test. After execution has left
Test, the Debugger will be back in Design mode.
Debug an external DLL from a C++ project
If you are debugging a DLL external to your project, the debugging features available (such as stepping through code) will depend on the debug configuration of the DLL when it was built and whether the .pdb file and other required files for the DLL are available.
Your project needs to be able to find the DLL and the .pdb file used for debugging. You can create a custom build task to copy these files to the <project folder>\Debug output folder, or you can copy the files into the output folder manually.
You can easily set locations of header files and .lib files in the Property Pages (right-click the C++ project and choose **View Properties, and then choose **All Configurations*) without the need to copy them into your output folder:
- C/C++ folder (General category) - Specify the folder containing header files in the Additional Include Directories field.
- Linker folder (General category) - Specify the folder containing the .lib file in the Additional Libraries Directories field.
- Linker folder (Input category) - Specify the full path and filename for the .lib file in the Additional Dependencies field.
When the configuration is correct, you can debug by starting execution from the Debug menu.
For more information on project settings, see Property Pages (Visual C++).
Debugging Managed Code
Visual C++ Project Types
C#, F#, and Visual Basic Project Types
Project Settings for a C++ Debug Configuration
Project Settings for C# Debug Configurations
Project Settings for a Visual Basic Debug Configuration