OBJECT_TYPE

Applies to: yesVisual Studio noVisual Studio for Mac noVisual Studio Code

Specifies the type of an object from the expression evaluator.

Syntax

public enum enum_OBJECT_TYPE { 
   OBJECT_TYPE_BOOLEAN = 0x0,
   OBJECT_TYPE_CHAR    = 0x1,
   OBJECT_TYPE_I1      = 0x2,
   OBJECT_TYPE_U1      = 0x3,
   OBJECT_TYPE_I2      = 0x4,
   OBJECT_TYPE_U2      = 0x5,
   OBJECT_TYPE_I4      = 0x6,
   OBJECT_TYPE_U4      = 0x7,
   OBJECT_TYPE_I8      = 0x8,
   OBJECT_TYPE_U8      = 0x9,
   OBJECT_TYPE_R4      = 0xa,
   OBJECT_TYPE_R8      = 0xb,
   OBJECT_TYPE_OBJECT  = 0xc,
   OBJECT_TYPE_NULL    = 0xd,
   OBJECT_TYPE_CLASS   = 0xe
};

Fields

OBJECT_TYPE_BOOLEAN
Indicates that the object is a Boolean.

OBJECT_TYPE_CHAR
Indicates that the object is a character.

OBJECT_TYPE_I1
Indicates that the object is a one-byte signed integer.

OBJECT_TYPE_U1
Indicates that the object is a one-byte unsigned integer.

OBJECT_TYPE_I2
Indicates that the object is a two-byte signed integer.

OBJECT_TYPE_U2
Indicates that the object is a two-byte unsigned integer.

OBJECT_TYPE_I4
Indicates that the object is a four-byte signed integer.

OBJECT_TYPE_U4
Indicates that the object is a four-byte unsigned integer.

OBJECT_TYPE_I8
Indicates that the object is an eight-byte signed integer.

OBJECT_TYPE_U8
Indicates that the object is an eight-byte unsigned integer.

OBJECT_TYPE_R4
Indicates that the object is a four-byte floating-point number.

OBJECT_TYPE_R8
Indicates that the object is an eight-byte floating-point number.

OBJECT_TYPE_OBJECT
Indicates that the object is an object.

OBJECT_TYPE_NULL
Indicates that the object is NULL.

OBJECT_TYPE_CLASS
Indicates that the object is a class.

Remarks

Passed as an argument to the CreatePrimitiveObject and CreateArrayObject methods.

Requirements

Header: ee.h

Namespace: Microsoft.VisualStudio.Debugger.Interop

Assembly: Microsoft.VisualStudio.Debugger.Interop.dll

See also