PFND3D10_1DDI_CREATEBLENDSTATE callback function

The CreateBlendState(D3D10_1) function creates a blend state.

Syntax

PFND3D10_1DDI_CREATEBLENDSTATE Pfnd3d101DdiCreateblendstate;

void Pfnd3d101DdiCreateblendstate(
   D3D10DDI_HDEVICE,
  CONST D3D10_1_DDI_BLEND_DESC *,
   D3D10DDI_HBLENDSTATE,
   D3D10DDI_HRTBLENDSTATE
)
{...}

Parameters

D3D10DDI_HDEVICE

*

D3D10DDI_HBLENDSTATE

D3D10DDI_HRTBLENDSTATE

Return Value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the Remarks section.

Remarks

The driver can pass E_OUTOFMEMORY (if the driver runs out of memory) or D3DDDIERR_DEVICEREMOVED (if the device has been removed) in a call to the pfnSetErrorCb function. The Direct3D runtime will determine that any other errors are critical. If the driver passes any errors, including D3DDDIERR_DEVICEREMOVED, the Direct3D runtime will determine that the handle is invalid; therefore, the runtime will not call the DestroyBlendState function to destroy the handle that the hBlendState parameter specifies.

The user-mode display driver is not required to create more than 4,096 unique instances of blend-state objects on a device at one time.

Requirements

   
Windows version CreateBlendState(D3D10_1) is supported on Windows Vista with Service Pack 1 (SP1) and later versions and Windows Server 2008 and later versions. CreateBlendState(D3D10_1) is supported on Windows Vista with Service Pack 1 (SP1) and later versions and Windows Server 2008 and later versions.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See Also

CalcPrivateBlendStateSize(D3D10_1)

pfnSetErrorCb

D3D10_1_DDI_BLEND_DESC

D3D10_1DDI_DEVICEFUNCS

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