PFND3D10_1DDI_CREATESHADERRESOURCEVIEW callback function

The CreateShaderResourceView(D3D10_1) function creates a shader resource view.

Syntax

PFND3D10_1DDI_CREATESHADERRESOURCEVIEW Pfnd3d101DdiCreateshaderresourceview;

void Pfnd3d101DdiCreateshaderresourceview(
  D3D10DDI_HDEVICE Arg1,
  const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW *Arg2,
  D3D10DDI_HSHADERRESOURCEVIEW Arg3,
  D3D10DDI_HRTSHADERRESOURCEVIEW Arg4
)
{...}

Parameters

Arg1

hDevice [in]

A handle to the display device (graphics context).

Arg2

pCreateShaderResourceView [in]

A pointer to a D3D10_1DDIARG_CREATESHADERRESOURCEVIEW structure that describes the parameters that the user-mode display driver uses to create a shader resource view.

Arg3

hRTShaderResourceView [in]

A handle to the shader resource view that the driver should use anytime it calls back into the Direct3D runtime.

Arg4

Return Value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the Remarks section.

Remarks

The driver might run out of memory. Therefore, the driver can pass E_OUTOFMEMORY or D3DDDIERR_DEVICEREMOVED in a call to the pfnSetErrorCb function. The Direct3D runtime will determine that any other errors are critical. If the driver passes any errors, including D3DDDIERR_DEVICEREMOVED, the Direct3D runtime will determine that the handle is invalid; therefore, the runtime will not call the DestroyShaderResourceView function to destroy the handle that the hShaderResourceView parameter specifies.

Requirements

   
Minimum supported client CreateShaderResourceView(D3D10_1) is supported on Windows Vista with Service Pack 1 (SP1) and later versions and Windows Server 2008 and later versions.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See Also

CalcPrivateShaderResourceViewSize(D3D10_1)

D3D10_1DDIARG_CREATESHADERRESOURCEVIEW

D3D10_1DDI_DEVICEFUNCS

DestroyShaderResourceView

pfnSetErrorCb