PFND3D10DDI_CREATEGEOMETRYSHADER callback function

The CreateGeometryShader function creates a geometry shader.

Syntax

PFND3D10DDI_CREATEGEOMETRYSHADER Pfnd3d10ddiCreategeometryshader;

void Pfnd3d10ddiCreategeometryshader(
  D3D10DDI_HDEVICE Arg1,
  CONST UINT *pShaderCode,
  D3D10DDI_HSHADER Arg2,
  D3D10DDI_HRTSHADER Arg3,
  CONST D3D10DDIARG_STAGE_IO_SIGNATURES *
)
{...}

Parameters

Arg1

*pShaderCode

Arg2

Arg3

*

Return Value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

The driver can pass E_OUTOFMEMORY (if the driver runs out of memory) or D3DDDIERR_DEVICEREMOVED (if the device has been removed) in a call to the pfnSetErrorCb function. The Direct3D runtime will determine that any other errors are critical. If the driver passes any errors, including D3DDDIERR_DEVICEREMOVED, the Direct3D runtime will determine that the handle is invalid; therefore, the runtime will not call the DestroyShader function to destroy the handle that the hShader parameter specifies.

Requirements

   
Windows version Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See Also

CalcPrivateShaderSize

D3D10DDIARG_STAGE_IO_SIGNATURES

D3D10DDI_DEVICEFUNCS

DestroyShader

pfnSetErrorCb