PFND3D10DDI_CREATERENDERTARGETVIEW callback function

The CreateRenderTargetView function creates a render target view.

Syntax

PFND3D10DDI_CREATERENDERTARGETVIEW Pfnd3d10ddiCreaterendertargetview;

void Pfnd3d10ddiCreaterendertargetview(
  D3D10DDI_HDEVICE Arg1,
  const D3D10DDIARG_CREATERENDERTARGETVIEW *Arg2,
  D3D10DDI_HRENDERTARGETVIEW Arg3,
  D3D10DDI_HRTRENDERTARGETVIEW Arg4
)
{...}

Parameters

Arg1

hDevice [in]

A handle to the display device (graphics context).

Arg2

pCreateRenderTargetView [in]

A pointer to a D3D10DDIARG_CREATERENDERTARGETVIEW structure that describes the parameters that the user-mode display driver uses to create a render target view.

Arg3

hRTRenderTargetView [in]

A handle to the render target view that the driver should use anytime it calls back into the Direct3D runtime.

Arg4

Return Value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

The driver might run out of memory. Therefore, the driver can pass E_OUTOFMEMORY or D3DDDIERR_DEVICEREMOVED in a call to the pfnSetErrorCb function. The Direct3D runtime will determine that any other errors are critical. If the driver passes any errors, including D3DDDIERR_DEVICEREMOVED, the Direct3D runtime will determine that the handle is invalid; therefore, the runtime will not call the DestroyRenderTargetView function to destroy the handle that the hRenderTargetView parameter specifies.

Requirements

   
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See Also

CalcPrivateRenderTargetViewSize

D3D10DDIARG_CREATERENDERTARGETVIEW

D3D10DDI_DEVICEFUNCS

DestroyRenderTargetView

pfnSetErrorCb