PFND3D10DDI_STATE_VS_SAMPLER_CB callback function

The pfnStateVsSamplerCb function causes the Microsoft Direct3D 10 runtime to refresh the vertex shader stage's bound samplers.

Syntax

PFND3D10DDI_STATE_VS_SAMPLER_CB Pfnd3d10ddiStateVsSamplerCb;

void Pfnd3d10ddiStateVsSamplerCb(
   D3D10DDI_HRTCORELAYER,
   UINT,
   UINT
)
{...}

Parameters

D3D10DDI_HRTCORELAYER

UINT

UINT

Return Value

None

Requirements

   
Windows version Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See Also

CreateDevice(D3D10)

D3D10DDI_CORELAYER_DEVICECALLBACKS

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