PFND3D11_1DDI_CREATEGEOMETRYSHADER callback function

Creates a geometry shader.

Syntax

PFND3D11_1DDI_CREATEGEOMETRYSHADER Pfnd3d111DdiCreategeometryshader;

void Pfnd3d111DdiCreategeometryshader(
   D3D10DDI_HDEVICE,
  CONST UINT *pShaderCode,
   D3D10DDI_HSHADER,
   D3D10DDI_HRTSHADER,
  CONST D3D11_1DDIARG_STAGE_IO_SIGNATURES *
)
{...}

Parameters

D3D10DDI_HDEVICE

*pShaderCode

A pointer to an array of CONST UINT tokens that make up the shader code. The first token in the shader code stream is always the version token. The next token in the stream is the length token that determines the end of the shader code stream. For more information about the format of Direct3D version 11.1 shader code, see the comments inside the D3d10tokenizedprogramformat.hpp header file that is included with the WDK.

D3D10DDI_HSHADER

D3D10DDI_HRTSHADER

*

Return Value

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

The driver can pass E_OUTOFMEMORY (if the driver runs out of memory) or D3DDDIERR_DEVICEREMOVED (if the device has been removed) in a call to the pfnSetErrorCb function. The Direct3D runtime will determine that any other errors are critical. If the driver passes any errors, including D3DDDIERR_DEVICEREMOVED, the Direct3D runtime will determine that the handle is incorrect; therefore, the runtime will not call the DestroyShader function to destroy the handle that the hShader parameter specifies.

Requirements

   
Windows version Windows 8 Windows Server 2012
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See Also

CalcPrivateShaderSize(D3D11_1)

D3D11_1DDIARG_STAGE_IO_SIGNATURES

DestroyShader

pfnSetErrorCb