PFND3D11DDI_CREATECOMPUTESHADER callback function

The CreateComputeShader function creates a compute shader.

Syntax

PFND3D11DDI_CREATECOMPUTESHADER Pfnd3d11ddiCreatecomputeshader;

void Pfnd3d11ddiCreatecomputeshader(
  D3D10DDI_HDEVICE Arg1,
  CONST UINT *pShaderCode,
  D3D10DDI_HSHADER Arg2,
  D3D10DDI_HRTSHADER Arg3
)
{...}

Parameters

Arg1

*pShaderCode

Arg2

Arg3

Return Value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

The driver can pass E_OUTOFMEMORY (if the driver runs out of memory) or D3DDDIERR_DEVICEREMOVED (if the device is removed) in a call to the pfnSetErrorCb function. The Direct3D runtime determines that any other errors are critical. If the driver passes any errors, which includes D3DDDIERR_DEVICEREMOVED, the Direct3D runtime determines that the handle is invalid; therefore, the runtime does not call the DestroyShader function to destroy the handle that the hShader parameter specifies.

Requirements

   
Windows version CreateComputeShader is supported beginning with the Windows 7 operating system.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See Also

CalcPrivateShaderSize

D3D11DDI_DEVICEFUNCS

DestroyShader

pfnSetErrorCb