PFND3D11DDI_SETRENDERTARGETS callback function

The SetRenderTargets(D3D11) function sets render target surfaces.

Syntax

PFND3D11DDI_SETRENDERTARGETS Pfnd3d11ddiSetrendertargets;

void Pfnd3d11ddiSetrendertargets(
  D3D10DDI_HDEVICE Arg1,
  CONST D3D10DDI_HRENDERTARGETVIEW *,
  UINT NumRTVs,
  UINT ClearSlots,
  D3D10DDI_HDEPTHSTENCILVIEW Arg2,
  CONST D3D11DDI_HUNORDEREDACCESSVIEW *,
  CONST UINT *,
  UINT UAVStartSlot,
  UINT NumUAVs,
  UINT UAVRangeStart,
  UINT UAVRangeSize
)
{...}

Parameters

Arg1

*

NumRTVs

The number of elements in the array that phRenderTargetView specifies for the render target views (RTVs) to set.

ClearSlots

Arg2

*

*

UAVStartSlot

NumUAVs

The number of unordered access view objects (UAVs) to set.

UAVRangeStart

UAVRangeSize

Return Value

None

The driver can use the pfnSetErrorCb callback function to set an error code. For more information about setting error codes, see the following Remarks section.

Remarks

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Microsoft Direct3D runtime determines that the error is critical. Even if the device is removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interferes with the operation of SetRenderTargets(D3D11) (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

   
Windows version SetRenderTargets(D3D11) is supported beginning with the Windows 7 operating system.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See Also

D3D11DDIARG_BUFFER_UNORDEREDACCESSVIEW

D3D11DDI_DEVICEFUNCS

pfnSetErrorCb