PFND3D11DDI_STATE_HS_SRV_CB callback function

The pfnStateHsSrvCb function causes the Microsoft Direct3D 11 runtime to refresh the constant shader resource view state for the hull shader.

Syntax

PFND3D11DDI_STATE_HS_SRV_CB Pfnd3d11ddiStateHsSrvCb;

void Pfnd3d11ddiStateHsSrvCb(
   D3D10DDI_HRTCORELAYER,
   UINT,
   UINT
)
{...}

Parameters

D3D10DDI_HRTCORELAYER

UINT

UINT

Return Value

None

Requirements

   
Windows version pfnStateHsSrvCb is supported beginning with the Windows 7 operating system. pfnStateHsSrvCb is supported beginning with the Windows 7 operating system.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See Also

D3D11DDI_CORELAYER_DEVICECALLBACKS

CreateDevice(D3D10)

Send comments about this topic to Microsoft