D3D10DDIARG_TEX3D_RENDERTARGETVIEW structure

The D3D10DDIARG_TEX3D_RENDERTARGETVIEW structure describes a three-dimensional (3-D) texture that is used to create a render target view in a call to the CreateRenderTargetView function.

Syntax

typedef struct D3D10DDIARG_TEX3D_RENDERTARGETVIEW {
  UINT MipSlice;
  UINT FirstW;
  UINT WSize;
} D3D10DDIARG_TEX3D_RENDERTARGETVIEW;

Members

FirstW

[in] The identifier of the first array slice.

MipSlice

[in] The identifier of the MIP-map slice.

WSize

[in] The number of array slices for the texture.

Requirements

   
Windows version Available in Windows Vista and later versions of the Windows operating systems. Available in Windows Vista and later versions of the Windows operating systems.
Header d3d10umddi.h (include D3d10umddi.h)

See Also

CreateRenderTargetView

CalcPrivateRenderTargetViewSize

D3D10DDIARG_CREATERENDERTARGETVIEW

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