PFND3D12DDI_CALC_PRIVATE_TESSELLATION_SHADER_SIZE callback function

Determines the size of the user-mode display driver's private region of memory for a hull or domain shader.

Syntax

PFND3D12DDI_CALC_PRIVATE_TESSELLATION_SHADER_SIZE Pfnd3d12ddiCalcPrivateTessellationShaderSize;

SIZE_T Pfnd3d12ddiCalcPrivateTessellationShaderSize(
  D3D12DDI_HDEVICE Arg1,
  const UINT *pShaderCode,
  D3D12DDI_HROOTSIGNATURE Arg3,
  const D3D12DDIARG_TESSELLATION_IO_SIGNATURES *Arg4
)
{...}

Parameters

Arg1

A handle to the display device (graphics context).

pShaderCode

Pointer to a shader code.

Arg3

A handle to a root signature.

Arg4

Pointer to a D3D12DDIARG_TESSELLATION_IO_SIGNATURES structure.

Return Value

Returns SIZE_T.

Requirements

   
Header d3d12umddi.h